| Strength | Agility | Finesse | Instinct | Presence | Knowledge |
|---|---|---|---|---|---|
| 2 | 1 | 0 | 1 | 0 | -1 |
Spend 3 Hope to halve incoming physical damage.
When you take Minor damage, you can mark 2 Stress instead of marking a Hit Point.
Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how you’re embodying one of these principles through your current action, you can roll a d20 as your Hope Die
Spend 3 Hope to gain +2 to either all attacks made by Melee weapons or all attacks made by guns until the end of the Scene.
As a Reaction, when you are about to be attacked at Melee range and are wielding a Melee weapon, Mark 1 Stress to make an Attack on the would-be attacker first.
If you are wielding a Melee weapon and gun (both of which must be one-handed), Spend 3 Hope to make an attack with each against different targets. =
At the beginning of a Scene, designate 1 ally as your Primary Focus. If they are within Very Close of you, they get +2 Evasion.
Mark 1 Stress to change which ally is your focus.
Spend 1 Hope and make an Instinct roll (13). On a success, you are immediately aware if there are any creatures with the Hidden condition within Far (but you don’t know exactly where they are).
Once per Scene, as a Reaction, when an adversary makes a successful attack on an ally within Close, move immediately to position your token within Melee of your ally and between the adversary and the ally (moving one of them if necessary). The attack is now successful on you instead of your ally.
You are able to have 2 allies as your Primary Foci for your Protection assignment feature.
When you Spotlight an Action to Attack, you can attack any adversary within Melee of all allies within Very Close of you.
| Name | Domain | Level | Text |
|---|---|---|---|
| Whirlwind | blade | 1 | When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage. @Template[type:emanation|range:vc] |
| Gun Trainer | bullet | 1 | You teach death politely. As a downtime action you train each of your allies to better use their guns. Give each ally a Bullet die appropriate to your Tier (Tier 1: d4, Tier 2: d6, Tier 3: d8, Tier 4:d10). They may use this Bullet die in the same way as your Class or Subclass |
| Name | Equipped | Trait & Range | Damage | Actions |
|---|---|---|---|---|
| Smartpistol | Yes | finesse • far | d6+2 (physical) |
Smartlink – Smartlink:
Critical Effect: Pinpoint – Critical Effect - Pinpoint:
|
| Vibro-Knife | No | agility • melee | d8+2 (physical) |
Piercing – Piercing:
Critical Effect: Silent Kill – Critical Effect - Silent Kill:
|
Take a Reload action to apply this ammo to any weapon and place 4 tokens on this card.
Discard 1 token for all subsequent attacks using that weapon. Targets must Mark 1 Stress whenever the Mark an Armor to reduce damage.
Background and motivation:
Former executive-protection specialist for Helion Dynamics. Kade spent a decade shielding board members and senior engineers during hostile acquisitions and lab extractions. After refusing to falsify an incident report that would have pinned a civilian death on a junior colleague, he was terminated, blacklisted, and quietly threatened. His motivation is simple: keep people alive. The corporate world taught him how cheaply they value human bodies; he intends to push back one life at a time.
Something he knows and is excited by:
He has an encyclopedic grasp of threat geometry—angles, cover vectors, and the physics of bullets in motion. He treats it like a living puzzle and genuinely enjoys optimizing a battlefield so his allies walk out breathing.
Why he started shadowrunning:
Shadowrunning is the only space where he can apply his protection instincts without corporate interference. The pay is clean enough, the work is honest in its own crooked way, and the targets of violence usually deserve it.
Why he joined this team:
He recognized the team’s lack of hard defensive discipline. They had talent but no one who understood structured risk, suppression timing, or how to anchor a breach. Kade saw an opportunity to keep them alive—and in return they offered him something he hadn’t had in years: autonomy, and people worth protecting.