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Unstable Plasma Grenade

Unstable Plasma Grenade

A volatile micro-fusion cell that can be hurled at a target cluster. On hit, deals 1d20 plasma damage within Far range.

Tier: Tier 2

Actions

  • Throw
    You can make a Finesse Roll to throw this shard at a group of adversaries within Far range. Targets you succeed against take 1d20 magic damage.

Effects

consumables/Tier 2
UUID: Compendium.cybermancy.consumables.unstable-plasma-grenade