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Cybernetics

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Name Description Tier
Brainiac™ Base Unit "Amplify intellect, unlock future potential."

Brainiac™ Base Unit - includes embedded comms unit and allows other Brainiac modules to be installed

Tier 1
Brainiac™ CPU Implant Unlock brilliance, master every challenge.

Brainiac™ base unit - enables other Brainiac-related cybernetics and abilities.

Once per long rest, Spend 1 Hope for advantage on an Knowlege roll or saving throw - the Knowledge roll must be on a topic that your character could reasonably be proficient with (does not grant new knowledge)

Tier 1
Brainiac™ Cyberdeck "Whispered code, unleashed within arm's reach."

You have an advanced Brainiac unit implant with enough power to function as a hacking rig, but it isn't as powerful as a normal hacking rig and has shorter range. You may make Spellcasting (Hacking) actions within Very Close and at -2 on your rolls.

Requires ™ Base Unit.

Tier 1
Brainiac™ Signal Amplifier Array Extend your touch to distant realms.

Spend 2 Hope to increase the range at which you can interact with Devices or Drones for the remainder of the scene

Tier 1
Caracal Ears Whispers unveiled, secrets echo endlessly.

Audio signal pre-processor that effectively extends your hearing by 1 range unit, meaning you can hear a whisper at Close, quiet speech at Far, and regular speech at Very Far.

Tier 1
Chemical hazard sensor Inhale secrets; exhale mastery.

Once per scene, Spend 1 Hope to monitor your environment for chemicals of all types. Like a massively improved sense of smell

Tier 1
Claws Forged elegance, lethal precision.

Spend 1 Hope to extend these cybernetic claws. They stay extended until you take an action to retract them. d4 damage

Tier 1
Cognitive Manifold Core "Unleash hope, transcend limits."

Once per scene, Mark 1 Stress to increase your Hope die to d20 for the current Spellcasting Roll

Tier 1
Cortisol Modulator Ethereal serenity, engineered for your mind.

Once per rest, Recover 1 Stress

Tier 1
Cyberarm™ Combat Limbs Edge precision, unrivaled force, definitive impact.

+1 to all Attacks made by a Melee weapon that does physical damage.

Requires Cyberarm™ base unit

Tier 1
Cyberarm™ All Access Unlock elegance, embrace limitless entry.

You always have a lock pick with you (does not take a slot in your Kit). Spend 1 Hope to gain +2 Finesse on a lock picking attempt.

Requires Cyberarm™ base unit

Tier 1
Cyberarm™ Arsenal "Arm your elegance with precision art."

This is a somewhat visible mod to the Cyberarm™ , meaning anyone seeing you can detect you have a weapon with a Perceive (10) roll. Embedded SmartLink™ pistol, d8+1 with Smarklink and Pinpoint effects

Tier 1
Cyberarm™ Base Unit Unleash untamed might with mechanical grace.

Cyberarm™ base unit - enables other Cyberarm-related cybernetics.

Once per long rest, Spend 1 Hope for advantage on a Strength roll or saving throw

Tier 1
Cyberarm™ Digital Uplink "Embrace fusion; hack reality's core."

You always have a digital link and storage device with you (does not take a slot in your Kit). Spend 1 Hope to gain +2 on a Spellcasting (Hacking) attempt on a device within Melee range.

Requires Cyberarm™ base unit

Tier 1
Cyberarm™ Holdall "Secrets hidden beneath your seamless alloy."

You have a disguised compartment integrated into your Cyberarm unit that can hold a few small items (about 64 cm^2 of storage). Impossible to detect without a physical search of the arm.

Requires Cyberarm™ base unit

Tier 1
Cyberarm™ Hydraulic Actuator "Unleash your power, rest and rise."

Reduce the Cyberarm™ Strength effect's recovery time to once per rest.

Spend 1 Hope for advantage on a Strength roll or saving throw

Tier 1
Cyberarm™ Monowhip "Unleash precision: slice worlds seamlessly."

Hidden fingertip spool that deploys a monomolecular whip. Melee weapon, d8, with Lethal Edge and Slice in Two effects

Tier 1
Cyberarm™ Stiletto Swift steel triumph; your closest ally.

Melee range weapon, d6+1 with the Quick feature.

Tier 1
Cyberarm™ Widow Spine "Grapple destiny; ensnare fate's embrace."

Spend 1 Hope and make an attack roll against a creature of your size or less who is within Very Close. On a success, pull them to within Melee range of you and give them the Restrained condition. GM must spotlight that creature and spend 1 Fear to remove the condition.

Requires Cyberarm™ base unit

Tier 1
Dermal Plating Mk.I "Fortified skin, limitless potential."

Gain +1 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded.

Tier 1
Dynamic tattoo "Radiate power; command with a glance."

Spend 1 Hope to gain +1 on a Presence roll, so long as the target can see your skin

Tier 1
Emotive Pulse Regulator Hope's shield, a warrior's silent sanctuary.

Once per scene, Spend 1 Hope to prevent Marking up to 1 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice)

Tier 1
Empathic Feedback Loop "Embrace renewal; hope embedded within."

Once per rest, Gain 1 Hope

Tier 1
Etheric Amplifier "Elegantly Enhance Destruction: Your Power Multiplied."

Mark 1 Stress to add +2 damage per die rolled to any attack that does magical damage

Tier 1
Feline Feet Mk.I Leap beyond limits with feline finesse.

Before rolling an Agility check for an action or reaction, Spend 1 Hope to gain +2 on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded.

Tier 1
Gorilla Arms Mk.I Power meets precision for unstoppable dominance.

After a successful attack roll with a melee weapon that does physical damage, Spend 1 Hope per proficiency level to add +d4 of damage. You can only have 1 Gorilla Arms enhancement, but they can be upgraded.

Tier 1
Gyroscopic Stabilizer Frame "Precision reborn; risk is your muse."

Once per scene, as a Reaction, Mark 1 Stress to reroll 1 Agility ablity or saving throw

Tier 1
Mana Projector Coil "Unveil horizons, empower your reach."

Spend 2 Hope to increase the range of one Spell you are casting

Tier 1
Motion Prediction Gyro "Swift salvation in chrome elegance."

As a Reaction, Mark 1 Stress to gain +2 on an Agility saving throw

Tier 1
Myomer Muscle Weave Forge destiny with unyielding cybernetic might.

Spend 1 Hope to gain +2 on a Strength roll or saving throw.

Tier 1
Nanite Medigel Reservoir Double your renewal, embrace pure vitality.

Once per long rest, when you heal a Hit Point, you may heal and additional Hit Point

Tier 1
Nanite Trauma Mesh Escape harm's grasp; rewrite fate.

Once per long rest, as a Reaction, entirely prevent the damage from 1 attack that would cause a Minor Wound

Tier 1
Nerve-Lattice Fingertips "Empower precision, barter with destiny."

Spend 1 Hope to gain +2 on a Finesse roll or saving throw

Tier 1
Oculus™ Base Unit "See, capture, upgrade—vision redefined."

Your eyes have been replaced with Oculus™ granting the ability to photograph and video record. This base unit is required for several upgrades.

Tier 1
Oculus™ Eagle Eye "Sharpen sights, redefine the unseen."

Up to 10x optical zoom. Spend 1 Hope to gain +2 on a Perceive check.

Requires Oculus ™ base unit.

Tier 1
Oculus™ Palette "Shift your gaze, shape your truth."

Change your eye's appearance at will. Spend 1 Hope to gain +2 on a Deceive roll.

Requires Oculus ™ base unit.

Tier 1
Oculus™ Spectra "Pierce veils of light unseen before."

Gain the ability to see in infrared and ultraviolet spectra.

Requires Oculus ™ base unit.

Tier 1
Predictive Motion Processor Unleash precision beyond mortal reach.

Spend 1 Hope to gain +2 on an attack roll

Tier 1
SmartLink™ Ballistics "Extend your reach, redefine distance."

Spend 1 Hope and take an action to increase the allowed range for your next action with a SmarkLink gun.

Requires the SmartLink™ CPU implant

Tier 1
SmartLink™ CPU Implant "Awaken instinct with SmartLink's synergy."

SmarkLink™ base unit - enables other SmartLink-related weapons and abilities.

Once per long rest, Spend 1 Hope for advantage on an Instinct roll or saving throw.

Tier 1
Speed Feet rollerblades Glide seamlessly, strike swiftly with precision.

Your feet have been replaced with cybernetics that have retractable wheels. Spend 1 Hope to move within Far and still make an attack, your Evasion is -1 until your next action.

Tier 1
Subdermal weave Mk.I "Elegance woven beneath, strength redefined."

Gain +1/+1 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded.

Tier 1
Tactical Subcortex Ascend reactions, thrive with precision.

Once per scene, Spend 1 Hope to gain +2 on the current Reaction Roll

Tier 1
Wakizashi™ Base Unit "Unlock potential; wield hope's edge."

Wakizashi™ base unit - enables other Wakizashi-related cybernetics and abilities.

Once per scene, Spend 1 Hope for advantage on an attack with your secondary weapon.

Tier 1
Wakizashi™ Kinetic Feedback Enhancer Hope-fueled fury, precision scars victory.

After a successful attack with your secondary weapon, Spend 1 Hope for +2 on all damage die rolled.

Requires the Wakizashi™ Base Unit.

Tier 1
Wakizashi™ Neural Balancer Unlock hidden potential with Hope's precision.

Spend 1 Hope to gain +2 on any attack roll with your secondary weapon.

Tier 1
Adrenal Surge Regulator "Ascend with Hope, embrace limitless potential."

Once per scene, Mark 1 Stress to increase your Hope die to d20 for the current Reaction Roll

Tier 2
Adv. Nanite Trauma Mesh "Defy destruction with hidden resilience."

Once per long rest, as a Reaction, entirely prevent the damage from 1 attack that would cause a Major Wound

Tier 2
Arc Resonator Node "Surge forward: amplify your arcane arsenal."

Once per scene, Spend 1 Hope after making a successful Spellcasting roll that does damage, increase the size of the damage die rolled by 1 step (e.g. from d4 to d6)

Tier 2
Brainiac™ Drone Control "" - Master minds, bend drones, limitlessly near.

You have an advanced Brainiac unit implant with enough power to function as a rigger drone control module, but it isn't as powerful as a normal regger drone control unitand has shorter range. You may control any of your drones within Close and at -2 on your rolls.

Requires Brainiac™ Base Unit.

Tier 2
Brainiac™ Intuit "Awaken your potential with a spark."

Spend 1 Hope to gain +2 on an Instinct Roll or Saving Throw.

Requires Brainiac™ Base Unit.

Tier 2
Brainiac™ Know-it-all Unlock brilliance; trade despair for genius.

Spend 1 Hope to gain +2 on a Knowledge Roll or Saving Throw.

Requires Brainiac™ Base Unit.

Tier 2
Cognitive Overclock Node "Hope-fueled edge, perfection's clandestine spark."

Once per long rest, Spend 1 Hope to gain advantage on an action (of any type)

Tier 2
Cyberarm™ Shock Servo Enhancer "Unleash silent fury, upgrade your strike."

Once per scene, after making a successful Melee attack with a weapon that does physical damage, increase the damage die increment by 1 (e.g. d4 to d6).

Requires Cyberarm™ base unit

Tier 2
Dermal Plating Mk.II Armor solidified, elegance amplified.

Gain +2 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded.

Tier 2
Etheric Dampening Core Become impervious to arcane whispers.

-2 to all sources of Magical damage

Tier 2
Feline Feet Mk.II Graceful precision dances on synthetic paws.

Before rolling an Agility check for an action or reaction, Spend 2 Hope to gain +4 on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded.

Tier 2
Gorilla Arms Mk.II "Hope-fueled strikes, each blow amplified."

After a successful attack roll with a melee weapon that does physical damage, Spend 1 Hope per proficiency level to add +d6 of damage. You can only have 1 Gorilla Arms enhancement, but they can be upgraded.

Tier 2
Limbic Nullifier "Hope's haven in cybernetic grace."

Once per scene, Spend 2 Hope to prevent Marking up to 2 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice)

Tier 2
Meditative Reflex Chip Serenity unlocked: elite stress liberation device.

Gain an additional downtime action that can only be used to clear one Stress mark.

Tier 2
Neural Precision Co-Processor Elevate thought; brilliance, a heartbeat away.

Once per scene, Spend 2 Hope to gain +3 on any mental trait die roll (Instinct, Presence, or Knowledge)

Tier 2
Oculus™ Allure Eye "Illuminate desire, captivate with a gaze."

Spend 1 Hope to gain +2 on a Charm roll so long at the target creature can see your eyes.

Requires Oculus ™ base unit.

Tier 2
Oculus™ Inspecter "Eyes unveil secrets, but Hope pays."

Spend 1 Hope to gain +2 on a Sense roll so long as you can see the creature's face and eyes.

Tier 2
Oculus™ Witch Eye "Empower your gaze, command with intent."

Spend 1 Hope to gain +2 on a Presence roll in which you are attempting to Intimidate a creature.

Requires Oculus ™ base unit.

Tier 2
Parallel Synapse Array Unleash hidden strength with a whisper.

Once per scene, Spend 2 Hope to gain +3 on any physical trait die roll (Strength, Agility, or Finesse)

Tier 2
Psi-Focus Amplifier "Power surges—increase, unleash devastation."

After a successful Spellcasting roll that does damage, Mark 1 Stress to increase all damage die rolled by 1 die increment (e.g. from d4 to d6).

Tier 2
Reactive Gel Layer "Hope's shield: armor's unseen embrace."

Once per scene, Spend 1 Hope to prevent 2 Hit Points of damage when marking an Armor Slot

Tier 2
Shock-Dispersion Skeleton Arcane Shield: Veil your vulnerabilities.

-2 to all sources of Physical damage

Tier 2
SmartLink™ Armor Analyzer "Unleash precision; amplify destruction's whisper."

When firing a SmartLink™ enabled weapon, Spend 1 Hope after a successful attack for +2 on all damage die rolled.

Requires the SmartLink™ CPU implant

Tier 2
SmartLink™ Targeting Core "Precision Perfected, Lethality Enhanced."

When firing a SmartLink™ enabled weapon, +2 Attack.

Requires the SmartLink™ CPU implant

Tier 2
SmartLink™ Targeting Reticle Implant Precision unleashed; elevate your aim.

When firing a SmartLink™ enabled weapon, +1 Attack.

Requires the SmartLink™ CPU implant

Tier 2
Subdermal Nanoweave MkI Shield your core: a heartbeat fortified.

+1 Hit Point

Tier 2
Subdermal weave Mk.II "Endure the storm, woven to withstand."

Gain +2/+2 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded.

Tier 2
Vox Resonance Enhancer "Whispering Echo: Amplify Charisma, Eclipse Despair."

Once per scene, Spend 1 Hope for advange on a Prescence Roll. If you are a Bard, once per long-rest you may Spend 3 Hope to increase the size of your Bard Die (e.g. from d4 to d6) before giving Bardic Inspriration

Tier 2
Wakizashi™ Dual-Targeting Suite Unlock despair's edge, amplify hope.

Once per scene, Mark 1 Stress to increase your Hope die to d20 for the current attack roll with your secondary weapon

Tier 2
Wakizashi™ Servo Wrist Reinforcement "Flesh meets metal; unleash hidden power."

After a successful attack with your secondary weapon, Mark 1 Stress to increase all damage die rolled by 1 die increment (e.g. from d4 to d6).

Requires the Wakizashi™ Base Unit.

Tier 2
Brainiac™ Mirror Neuron Amplifier "Trade hope for unwavering charisma surge."

Spend 1 Hope to gain +2 on a Prescence Roll or Saving Throw

Tier 3
Brainiac™ Skilz "Unlock hidden worlds with neural flair."

Gain 1 Experience slot and fill it in with a new Experience (GM discretion). As a downtime activity, spend 1 Mega to change the Experience

Requires Brainiac™ Base Unit.

Tier 3
Cognitive Filter Array Stress for clarity; mind transcends chaos.

Once per rest, Mark 1 Stress to negate 1 source of disadvantage for cognitive functions (those affecting Knowledge, Instinct, or Presence

Tier 3
Combat Reflex Core "Forge your wrath; precision unfolds."

+2 to all Attacks made by a Melee weapon.

Tier 3
Dermal Plating Mk.III "Fortify flesh; embrace hidden resilience."

Gain +3 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded.

Tier 3
DreamWeaver Chip "Dream deeper, recharge beyond limits."

Gain one additional long rest downtime action

Tier 3
Endosteel Frame Hope-fueled shield: halve your harm.

Once per long rest, Spend 2 Hope to place 2 tokens on this card.

As a Reaction, you can remove one token to negate a source of Physical damage by half.

Tier 3
Feline Feet Mk.III Agility redefined, leap beyond limits.

Before rolling an Agility check for an action or reaction, Spend 3 Hope to gain +6 on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded.

Tier 3
Gorilla Arms Mk.III "Unleash the steel within; crush with precision."

After a successful attack roll with a melee weapon that does physical damage, Spend 1 Hope per proficiency level to add +d8 of damage. You can only have 1 Gorilla Arms enhancement, but they can be upgraded.

Tier 3
Neuro-Spinal Load Balancer "Fortify Essence; transmute fear to vapor."

Spend 1 Hope to Mark 2 Armor slots and entirely prevent the damage from 1 attack

Tier 3
Phase Interference Skin "Aegis of Hope: Armor for the Soul."

Once per long rest, Spend 2 Hope to place 2 tokens on this card.

As a Reaction, you can remove one token to reduce a source of Magical damage by half

Tier 3
Reflex Loop Accelerator Unleash potential, where stress births success.

Once per rest, Mark 1 Stress to make your Hope die a d20 for 1 attack roll

Tier 3
Regenerative Stemware "Restore, rejuvenate: your timeless touchpoint."

Gain an additional short rest downtime action that can only be used to heal a Hit Point

Tier 3
REM Compression Routine "Crave rest? Double the dream."

During a long rest, gain one additional short rest downtime action

Tier 3
SkillJack Neural Matrix Elevate potential; risk-draped enhancement awaits.

Once per scene, Spend 2 Hope to increase your Proficiency level for 1 action or reaction

Tier 3
SmartLink™ Headshot "Unleash precision, elevate impact."

When firing a SmartLink™ enabled weapon, Mark 1 Stress to increase all damage die rolled by 1 die increment (e.g. from d4 to d6).

Requires the SmartLink™ CPU implant

Tier 3
SmartLink™ Weapon Mount "Precision reborn, elevate your lethal art."

+3 to all Attacks made by a SmartLink™ weapon.

Requires SmartLink™ CPU implant

Tier 3
Subdermal weave Mk.III "Endure battle's storm with woven resilience."

Gain +3/+3 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded.

Tier 3
Trauma Suppression Cortex Hope's Shield: Defy damage, embrace resilience.

Once per scene, Spend 3 Hope to prevent Marking up to 3 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice)

Tier 3
Dermal Plating Mk.IV Unyielding shield, elegance beneath the skin.

Gain +4 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded.

Tier 4
Elite Nanite Trauma Mesh "Defy Fate, Preserve with Precision."

Once per long rest, as a Reaction, entirely prevent the damage from 1 attack that would cause a Severe Wound

Tier 4
Feline Feet Mk.IV "Prowess purchased: grace in every gamble."

Once per rest, before rolling an Agility check for an act ion or reaction, Spend 3 Hope to automatically succeed on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded.

Tier 4
Kinetic Absorber Matrix "Fortify your flesh: hope, tokenized resilience."

Once per long rest, Spend 3 Hope to place 3 tokens on this card.

As a Reaction, you can remove one token to negate a source of Physical damage.

Tier 4
Modular Hardpoint Interface "Enhance potential, expand your digital domain."

Increase the number of Domain Cards in your load out by 1 permenantly.

Tier 4
Neural Firewall Turn despair to dust with hidden grace.

Once per scene, Spend 1, 2, or 3 Hope to prevent Marking up to 1, 2, or 3 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice)

Tier 4
Subdermal weave Mk.IV "Master the battlefield with unyielding resilience."

Gain +4/+4 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded.

Tier 4
Thaumic Nullifier Implant Hope-crafted aegis against magical harm.

Once per long rest, Spend 3 Hope to place 3 tokens on this card.

As a Reaction, you can remove one token to negate a source of Magical damage.

Tier 4

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