Cybernetics¶
Type to filter:
| Name | Description | Tier |
|---|---|---|
| Brainiac™ Base Unit | "Amplify intellect, unlock future potential." Brainiac™ Base Unit - includes embedded comms unit and allows other Brainiac modules to be installed |
Tier 1 |
| Brainiac™ CPU Implant | Unlock brilliance, master every challenge. Brainiac™ base unit - enables other Brainiac-related cybernetics and abilities. |
Tier 1 |
| Brainiac™ Cyberdeck | "Whispered code, unleashed within arm's reach." You have an advanced Brainiac unit implant with enough power to function as a hacking rig, but it isn't as powerful as a normal hacking rig and has shorter range. You may make Spellcasting (Hacking) actions within Very Close and at -2 on your rolls. |
Tier 1 |
| Brainiac™ Signal Amplifier Array | Extend your touch to distant realms. Spend 2 Hope to increase the range at which you can interact with Devices or Drones for the remainder of the scene |
Tier 1 |
| Caracal Ears | Whispers unveiled, secrets echo endlessly. Audio signal pre-processor that effectively extends your hearing by 1 range unit, meaning you can hear a whisper at Close, quiet speech at Far, and regular speech at Very Far. |
Tier 1 |
| Chemical hazard sensor | Inhale secrets; exhale mastery. Once per scene, Spend 1 Hope to monitor your environment for chemicals of all types. Like a massively improved sense of smell |
Tier 1 |
| Claws | Forged elegance, lethal precision. Spend 1 Hope to extend these cybernetic claws. They stay extended until you take an action to retract them. d4 damage |
Tier 1 |
| Cognitive Manifold Core | "Unleash hope, transcend limits." Once per scene, Mark 1 Stress to increase your Hope die to d20 for the current Spellcasting Roll |
Tier 1 |
| Cortisol Modulator | Ethereal serenity, engineered for your mind. Once per rest, Recover 1 Stress |
Tier 1 |
| Cyberarm™ Combat Limbs | Edge precision, unrivaled force, definitive impact. +1 to all Attacks made by a Melee weapon that does physical damage. |
Tier 1 |
| Cyberarm™ All Access | Unlock elegance, embrace limitless entry. You always have a lock pick with you (does not take a slot in your Kit). Spend 1 Hope to gain +2 Finesse on a lock picking attempt. |
Tier 1 |
| Cyberarm™ Arsenal | "Arm your elegance with precision art." This is a somewhat visible mod to the Cyberarm™ , meaning anyone seeing you can detect you have a weapon with a Perceive (10) roll. Embedded SmartLink™ pistol, d8+1 with Smarklink and Pinpoint effects |
Tier 1 |
| Cyberarm™ Base Unit | Unleash untamed might with mechanical grace. Cyberarm™ base unit - enables other Cyberarm-related cybernetics. |
Tier 1 |
| Cyberarm™ Digital Uplink | "Embrace fusion; hack reality's core." You always have a digital link and storage device with you (does not take a slot in your Kit). Spend 1 Hope to gain +2 on a Spellcasting (Hacking) attempt on a device within Melee range. |
Tier 1 |
| Cyberarm™ Holdall | "Secrets hidden beneath your seamless alloy." You have a disguised compartment integrated into your Cyberarm unit that can hold a few small items (about 64 cm^2 of storage). Impossible to detect without a physical search of the arm. |
Tier 1 |
| Cyberarm™ Hydraulic Actuator | "Unleash your power, rest and rise." Reduce the Cyberarm™ Strength effect's recovery time to once per rest. |
Tier 1 |
| Cyberarm™ Monowhip | "Unleash precision: slice worlds seamlessly." Hidden fingertip spool that deploys a monomolecular whip. Melee weapon, d8, with Lethal Edge and Slice in Two effects |
Tier 1 |
| Cyberarm™ Stiletto | Swift steel triumph; your closest ally. Melee range weapon, d6+1 with the Quick feature. |
Tier 1 |
| Cyberarm™ Widow Spine | "Grapple destiny; ensnare fate's embrace." Spend 1 Hope and make an attack roll against a creature of your size or less who is within Very Close. On a success, pull them to within Melee range of you and give them the Restrained condition. GM must spotlight that creature and spend 1 Fear to remove the condition. |
Tier 1 |
| Dermal Plating Mk.I | "Fortified skin, limitless potential." Gain +1 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded. |
Tier 1 |
| Dynamic tattoo | "Radiate power; command with a glance." Spend 1 Hope to gain +1 on a Presence roll, so long as the target can see your skin |
Tier 1 |
| Emotive Pulse Regulator | Hope's shield, a warrior's silent sanctuary. Once per scene, Spend 1 Hope to prevent Marking up to 1 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice) |
Tier 1 |
| Empathic Feedback Loop | "Embrace renewal; hope embedded within." Once per rest, Gain 1 Hope |
Tier 1 |
| Etheric Amplifier | "Elegantly Enhance Destruction: Your Power Multiplied." Mark 1 Stress to add +2 damage per die rolled to any attack that does magical damage |
Tier 1 |
| Feline Feet Mk.I | Leap beyond limits with feline finesse. Before rolling an Agility check for an action or reaction, Spend 1 Hope to gain +2 on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded. |
Tier 1 |
| Gorilla Arms Mk.I | Power meets precision for unstoppable dominance. After a successful attack roll with a melee weapon that does physical damage, Spend 1 Hope per proficiency level to add +d4 of damage. You can only have 1 Gorilla Arms enhancement, but they can be upgraded. |
Tier 1 |
| Gyroscopic Stabilizer Frame | "Precision reborn; risk is your muse." Once per scene, as a Reaction, Mark 1 Stress to reroll 1 Agility ablity or saving throw |
Tier 1 |
| Mana Projector Coil | "Unveil horizons, empower your reach." Spend 2 Hope to increase the range of one Spell you are casting |
Tier 1 |
| Motion Prediction Gyro | "Swift salvation in chrome elegance." As a Reaction, Mark 1 Stress to gain +2 on an Agility saving throw |
Tier 1 |
| Myomer Muscle Weave | Forge destiny with unyielding cybernetic might. Spend 1 Hope to gain +2 on a Strength roll or saving throw. |
Tier 1 |
| Nanite Medigel Reservoir | Double your renewal, embrace pure vitality. Once per long rest, when you heal a Hit Point, you may heal and additional Hit Point |
Tier 1 |
| Nanite Trauma Mesh | Escape harm's grasp; rewrite fate. Once per long rest, as a Reaction, entirely prevent the damage from 1 attack that would cause a Minor Wound |
Tier 1 |
| Nerve-Lattice Fingertips | "Empower precision, barter with destiny." Spend 1 Hope to gain +2 on a Finesse roll or saving throw |
Tier 1 |
| Oculus™ Base Unit | "See, capture, upgrade—vision redefined." Your eyes have been replaced with Oculus™ granting the ability to photograph and video record. This base unit is required for several upgrades. |
Tier 1 |
| Oculus™ Eagle Eye | "Sharpen sights, redefine the unseen." Up to 10x optical zoom. Spend 1 Hope to gain +2 on a Perceive check. |
Tier 1 |
| Oculus™ Palette | "Shift your gaze, shape your truth." Change your eye's appearance at will. Spend 1 Hope to gain +2 on a Deceive roll. |
Tier 1 |
| Oculus™ Spectra | "Pierce veils of light unseen before." Gain the ability to see in infrared and ultraviolet spectra. |
Tier 1 |
| Predictive Motion Processor | Unleash precision beyond mortal reach. Spend 1 Hope to gain +2 on an attack roll |
Tier 1 |
| SmartLink™ Ballistics | "Extend your reach, redefine distance." Spend 1 Hope and take an action to increase the allowed range for your next action with a SmarkLink gun. |
Tier 1 |
| SmartLink™ CPU Implant | "Awaken instinct with SmartLink's synergy." SmarkLink™ base unit - enables other SmartLink-related weapons and abilities. |
Tier 1 |
| Speed Feet rollerblades | Glide seamlessly, strike swiftly with precision. Your feet have been replaced with cybernetics that have retractable wheels. Spend 1 Hope to move within Far and still make an attack, your Evasion is -1 until your next action. |
Tier 1 |
| Subdermal weave Mk.I | "Elegance woven beneath, strength redefined." Gain +1/+1 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded. |
Tier 1 |
| Tactical Subcortex | Ascend reactions, thrive with precision. Once per scene, Spend 1 Hope to gain +2 on the current Reaction Roll |
Tier 1 |
| Wakizashi™ Base Unit | "Unlock potential; wield hope's edge." Wakizashi™ base unit - enables other Wakizashi-related cybernetics and abilities. |
Tier 1 |
| Wakizashi™ Kinetic Feedback Enhancer | Hope-fueled fury, precision scars victory. After a successful attack with your secondary weapon, Spend 1 Hope for +2 on all damage die rolled. |
Tier 1 |
| Wakizashi™ Neural Balancer | Unlock hidden potential with Hope's precision. Spend 1 Hope to gain +2 on any attack roll with your secondary weapon. |
Tier 1 |
| Adrenal Surge Regulator | "Ascend with Hope, embrace limitless potential." Once per scene, Mark 1 Stress to increase your Hope die to d20 for the current Reaction Roll |
Tier 2 |
| Adv. Nanite Trauma Mesh | "Defy destruction with hidden resilience." Once per long rest, as a Reaction, entirely prevent the damage from 1 attack that would cause a Major Wound |
Tier 2 |
| Arc Resonator Node | "Surge forward: amplify your arcane arsenal." Once per scene, Spend 1 Hope after making a successful Spellcasting roll that does damage, increase the size of the damage die rolled by 1 step (e.g. from d4 to d6) |
Tier 2 |
| Brainiac™ Drone Control | "" - Master minds, bend drones, limitlessly near. You have an advanced Brainiac unit implant with enough power to function as a rigger drone control module, but it isn't as powerful as a normal regger drone control unitand has shorter range. You may control any of your drones within Close and at -2 on your rolls. |
Tier 2 |
| Brainiac™ Intuit | "Awaken your potential with a spark." Spend 1 Hope to gain +2 on an Instinct Roll or Saving Throw. |
Tier 2 |
| Brainiac™ Know-it-all | Unlock brilliance; trade despair for genius. Spend 1 Hope to gain +2 on a Knowledge Roll or Saving Throw. |
Tier 2 |
| Cognitive Overclock Node | "Hope-fueled edge, perfection's clandestine spark." Once per long rest, Spend 1 Hope to gain advantage on an action (of any type) |
Tier 2 |
| Cyberarm™ Shock Servo Enhancer | "Unleash silent fury, upgrade your strike." Once per scene, after making a successful Melee attack with a weapon that does physical damage, increase the damage die increment by 1 (e.g. d4 to d6). |
Tier 2 |
| Dermal Plating Mk.II | Armor solidified, elegance amplified. Gain +2 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded. |
Tier 2 |
| Etheric Dampening Core | Become impervious to arcane whispers. -2 to all sources of Magical damage |
Tier 2 |
| Feline Feet Mk.II | Graceful precision dances on synthetic paws. Before rolling an Agility check for an action or reaction, Spend 2 Hope to gain +4 on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded. |
Tier 2 |
| Gorilla Arms Mk.II | "Hope-fueled strikes, each blow amplified." After a successful attack roll with a melee weapon that does physical damage, Spend 1 Hope per proficiency level to add +d6 of damage. You can only have 1 Gorilla Arms enhancement, but they can be upgraded. |
Tier 2 |
| Limbic Nullifier | "Hope's haven in cybernetic grace." Once per scene, Spend 2 Hope to prevent Marking up to 2 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice) |
Tier 2 |
| Meditative Reflex Chip | Serenity unlocked: elite stress liberation device. Gain an additional downtime action that can only be used to clear one Stress mark. |
Tier 2 |
| Neural Precision Co-Processor | Elevate thought; brilliance, a heartbeat away. Once per scene, Spend 2 Hope to gain +3 on any mental trait die roll (Instinct, Presence, or Knowledge) |
Tier 2 |
| Oculus™ Allure Eye | "Illuminate desire, captivate with a gaze." Spend 1 Hope to gain +2 on a Charm roll so long at the target creature can see your eyes. |
Tier 2 |
| Oculus™ Inspecter | "Eyes unveil secrets, but Hope pays." Spend 1 Hope to gain +2 on a Sense roll so long as you can see the creature's face and eyes. |
Tier 2 |
| Oculus™ Witch Eye | "Empower your gaze, command with intent." Spend 1 Hope to gain +2 on a Presence roll in which you are attempting to Intimidate a creature. |
Tier 2 |
| Parallel Synapse Array | Unleash hidden strength with a whisper. Once per scene, Spend 2 Hope to gain +3 on any physical trait die roll (Strength, Agility, or Finesse) |
Tier 2 |
| Psi-Focus Amplifier | "Power surges—increase, unleash devastation." After a successful Spellcasting roll that does damage, Mark 1 Stress to increase all damage die rolled by 1 die increment (e.g. from d4 to d6). |
Tier 2 |
| Reactive Gel Layer | "Hope's shield: armor's unseen embrace." Once per scene, Spend 1 Hope to prevent 2 Hit Points of damage when marking an Armor Slot |
Tier 2 |
| Shock-Dispersion Skeleton | Arcane Shield: Veil your vulnerabilities. -2 to all sources of Physical damage |
Tier 2 |
| SmartLink™ Armor Analyzer | "Unleash precision; amplify destruction's whisper." When firing a SmartLink™ enabled weapon, Spend 1 Hope after a successful attack for +2 on all damage die rolled. |
Tier 2 |
| SmartLink™ Targeting Core | "Precision Perfected, Lethality Enhanced." When firing a SmartLink™ enabled weapon, +2 Attack. |
Tier 2 |
| SmartLink™ Targeting Reticle Implant | Precision unleashed; elevate your aim. When firing a SmartLink™ enabled weapon, +1 Attack. |
Tier 2 |
| Subdermal Nanoweave MkI | Shield your core: a heartbeat fortified. +1 Hit Point |
Tier 2 |
| Subdermal weave Mk.II | "Endure the storm, woven to withstand." Gain +2/+2 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded. |
Tier 2 |
| Vox Resonance Enhancer | "Whispering Echo: Amplify Charisma, Eclipse Despair." Once per scene, Spend 1 Hope for advange on a Prescence Roll. If you are a Bard, once per long-rest you may Spend 3 Hope to increase the size of your Bard Die (e.g. from d4 to d6) before giving Bardic Inspriration |
Tier 2 |
| Wakizashi™ Dual-Targeting Suite | Unlock despair's edge, amplify hope. Once per scene, Mark 1 Stress to increase your Hope die to d20 for the current attack roll with your secondary weapon |
Tier 2 |
| Wakizashi™ Servo Wrist Reinforcement | "Flesh meets metal; unleash hidden power." After a successful attack with your secondary weapon, Mark 1 Stress to increase all damage die rolled by 1 die increment (e.g. from d4 to d6). |
Tier 2 |
| Brainiac™ Mirror Neuron Amplifier | "Trade hope for unwavering charisma surge." Spend 1 Hope to gain +2 on a Prescence Roll or Saving Throw |
Tier 3 |
| Brainiac™ Skilz | "Unlock hidden worlds with neural flair." Gain 1 Experience slot and fill it in with a new Experience (GM discretion). As a downtime activity, spend 1 Mega to change the Experience |
Tier 3 |
| Cognitive Filter Array | Stress for clarity; mind transcends chaos. Once per rest, Mark 1 Stress to negate 1 source of disadvantage for cognitive functions (those affecting Knowledge, Instinct, or Presence |
Tier 3 |
| Combat Reflex Core | "Forge your wrath; precision unfolds." +2 to all Attacks made by a Melee weapon. |
Tier 3 |
| Dermal Plating Mk.III | "Fortify flesh; embrace hidden resilience." Gain +3 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded. |
Tier 3 |
| DreamWeaver Chip | "Dream deeper, recharge beyond limits." Gain one additional long rest downtime action |
Tier 3 |
| Endosteel Frame | Hope-fueled shield: halve your harm. Once per long rest, Spend 2 Hope to place 2 tokens on this card. |
Tier 3 |
| Feline Feet Mk.III | Agility redefined, leap beyond limits. Before rolling an Agility check for an action or reaction, Spend 3 Hope to gain +6 on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded. |
Tier 3 |
| Gorilla Arms Mk.III | "Unleash the steel within; crush with precision." After a successful attack roll with a melee weapon that does physical damage, Spend 1 Hope per proficiency level to add +d8 of damage. You can only have 1 Gorilla Arms enhancement, but they can be upgraded. |
Tier 3 |
| Neuro-Spinal Load Balancer | "Fortify Essence; transmute fear to vapor." Spend 1 Hope to Mark 2 Armor slots and entirely prevent the damage from 1 attack |
Tier 3 |
| Phase Interference Skin | "Aegis of Hope: Armor for the Soul." Once per long rest, Spend 2 Hope to place 2 tokens on this card. |
Tier 3 |
| Reflex Loop Accelerator | Unleash potential, where stress births success. Once per rest, Mark 1 Stress to make your Hope die a d20 for 1 attack roll |
Tier 3 |
| Regenerative Stemware | "Restore, rejuvenate: your timeless touchpoint." Gain an additional short rest downtime action that can only be used to heal a Hit Point |
Tier 3 |
| REM Compression Routine | "Crave rest? Double the dream." During a long rest, gain one additional short rest downtime action |
Tier 3 |
| SkillJack Neural Matrix | Elevate potential; risk-draped enhancement awaits. Once per scene, Spend 2 Hope to increase your Proficiency level for 1 action or reaction |
Tier 3 |
| SmartLink™ Headshot | "Unleash precision, elevate impact." When firing a SmartLink™ enabled weapon, Mark 1 Stress to increase all damage die rolled by 1 die increment (e.g. from d4 to d6). |
Tier 3 |
| SmartLink™ Weapon Mount | "Precision reborn, elevate your lethal art." +3 to all Attacks made by a SmartLink™ weapon. |
Tier 3 |
| Subdermal weave Mk.III | "Endure battle's storm with woven resilience." Gain +3/+3 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded. |
Tier 3 |
| Trauma Suppression Cortex | Hope's Shield: Defy damage, embrace resilience. Once per scene, Spend 3 Hope to prevent Marking up to 3 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice) |
Tier 3 |
| Dermal Plating Mk.IV | Unyielding shield, elegance beneath the skin. Gain +4 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded. |
Tier 4 |
| Elite Nanite Trauma Mesh | "Defy Fate, Preserve with Precision." Once per long rest, as a Reaction, entirely prevent the damage from 1 attack that would cause a Severe Wound |
Tier 4 |
| Feline Feet Mk.IV | "Prowess purchased: grace in every gamble." Once per rest, before rolling an Agility check for an act ion or reaction, Spend 3 Hope to automatically succeed on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded. |
Tier 4 |
| Kinetic Absorber Matrix | "Fortify your flesh: hope, tokenized resilience." Once per long rest, Spend 3 Hope to place 3 tokens on this card. |
Tier 4 |
| Modular Hardpoint Interface | "Enhance potential, expand your digital domain." Increase the number of Domain Cards in your load out by 1 permenantly. |
Tier 4 |
| Neural Firewall | Turn despair to dust with hidden grace. Once per scene, Spend 1, 2, or 3 Hope to prevent Marking up to 1, 2, or 3 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice) |
Tier 4 |
| Subdermal weave Mk.IV | "Master the battlefield with unyielding resilience." Gain +4/+4 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded. |
Tier 4 |
| Thaumic Nullifier Implant | Hope-crafted aegis against magical harm. Once per long rest, Spend 3 Hope to place 3 tokens on this card. |
Tier 4 |
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