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Weapon Mods

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Name Description Tier
Adaptive Ballistics Computer

Once per scene, Spend 1 Hope to attack with advantage

1
Aim assist

Add +1 to all damage from this gun

2
Armor-Piercing Slug Rail

When resolving a successful attack with this weapon, if it is loaded with Armor piercing rounds, the target must mark 2 Stress to mark 1 Armor Slot

2
Ballistic Enhancement Barrel

Increase the die increment whenever this weapon is fired (e.g. from a d4 to a d6). If a Critical Failure is rolled while firing a weapon with this mod, the creature holding the weapon must Mark 2 Hit Points of damage and the weapon is destroyed.

3
Ballistic Servo Sight

Allow your gun to be fired 1 range increment further than normal, up to a max range of Very Long

2
Bayonette

Add +d4 damage to Melee attacks made with this gun

1
Caseless High-Cap Mag

Once per scene, when you are required to make a Reload action, you may perform that Reload as a free action

2
Flash-Diverter (Strobe Muzzle)

All enemies within Very Close must make an Instinct saving throw or be Shaken and have a -2 on their next attack action.

2
Foldable stock

When attached to a rifle, allows the gun to be concealed more easily. -2 on a Perceive check for the prescence of the gun to be detected.

1
Gauss Coil Retrofit

+1 range tier and +1 armor penetration. Critical: pierce through to behind target. Slot: Receiver / Power.

3
Gyro-Stabilizer

Once per scene, as a reaction, Spend 1 Hope to reroll one failed Agility or Finesse based attack.

3
Holo-Displacer Camo

Once per Scene, force one attacker to roll at Disadvantage. Critical: decoy draws fire. Slot: External / Electronics.

3
Laser sight

+1 on all attack rolls with this gun.

2
Reactive Ammo Loader

Once per scene, perform the Reload action as a free action.

2
Reactive Shrapnel Shells

On hit, minor AoE splash. Critical: heavy AoE; creates hazard zone. Slot: Ammo.

2
Shock Damping Frame

Whenever you make an attack with this gun, you may Spend 1 Hope to make a second attack at -2

2
Smart Safety Override

Once per long rest, as a Reaction, Spend 1 Hope to make an attack on a creature targeting you before they make their attack

3
SmartLink Mod

This mod can be applied to just about any weapon (GM's discretion) to allow that weapon to become compatible with the SmartLink™ cybernetic system.

1
Subsonic Suppressor

Attacks harder to detect; all enemies attempting to Perceive your attack roll at Disadvantage

1
Telescopic sight

Reduce a range increment by 1 when target creatures at the limit of your gun's range

2

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