Weapon Mods¶
Type to filter:
| Name | Description | Tier |
|---|---|---|
| Adaptive Ballistics Computer | Once per scene, Spend 1 Hope to attack with advantage |
1 |
| Aim assist | Add +1 to all damage from this gun |
2 |
| Armor-Piercing Slug Rail | When resolving a successful attack with this weapon, if it is loaded with Armor piercing rounds, the target must mark 2 Stress to mark 1 Armor Slot |
2 |
| Ballistic Enhancement Barrel | Increase the die increment whenever this weapon is fired (e.g. from a d4 to a d6). If a Critical Failure is rolled while firing a weapon with this mod, the creature holding the weapon must Mark 2 Hit Points of damage and the weapon is destroyed. |
3 |
| Ballistic Servo Sight | Allow your gun to be fired 1 range increment further than normal, up to a max range of Very Long |
2 |
| Bayonette | Add +d4 damage to Melee attacks made with this gun |
1 |
| Caseless High-Cap Mag | Once per scene, when you are required to make a Reload action, you may perform that Reload as a free action |
2 |
| Flash-Diverter (Strobe Muzzle) | All enemies within Very Close must make an Instinct saving throw or be Shaken and have a -2 on their next attack action. |
2 |
| Foldable stock | When attached to a rifle, allows the gun to be concealed more easily. -2 on a Perceive check for the prescence of the gun to be detected. |
1 |
| Gauss Coil Retrofit | +1 range tier and +1 armor penetration. Critical: pierce through to behind target. Slot: Receiver / Power. |
3 |
| Gyro-Stabilizer | Once per scene, as a reaction, Spend 1 Hope to reroll one failed Agility or Finesse based attack. |
3 |
| Holo-Displacer Camo | Once per Scene, force one attacker to roll at Disadvantage. Critical: decoy draws fire. Slot: External / Electronics. |
3 |
| Laser sight | +1 on all attack rolls with this gun. |
2 |
| Reactive Ammo Loader | Once per scene, perform the Reload action as a free action. |
2 |
| Reactive Shrapnel Shells | On hit, minor AoE splash. Critical: heavy AoE; creates hazard zone. Slot: Ammo. |
2 |
| Shock Damping Frame | Whenever you make an attack with this gun, you may Spend 1 Hope to make a second attack at -2 |
2 |
| Smart Safety Override | Once per long rest, as a Reaction, Spend 1 Hope to make an attack on a creature targeting you before they make their attack |
3 |
| SmartLink Mod | This mod can be applied to just about any weapon (GM's discretion) to allow that weapon to become compatible with the SmartLink™ cybernetic system. |
1 |
| Subsonic Suppressor | Attacks harder to detect; all enemies attempting to Perceive your attack roll at Disadvantage |
1 |
| Telescopic sight | Reduce a range increment by 1 when target creatures at the limit of your gun's range |
2 |
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