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All Tier 1 Cybermancy Items

Weapons

Name Description Tier Trait Range Burden Damage
Assault Rifle The runner’s staple: reliable, lethal, and adaptable across every corporate warzone on Earth. 1 Strength Far Two Handed d8+3
Cyber Spur A retractable blade hidden in the user’s forearm, perfect for sudden, lethal strikes in close quarters. 1 Strength Melee One Handed d8
EMP Grenade Pulse emitter that fries circuits, drones, and cyberware with a single electromagnetic burst. 1 Finesse Far One Handed d8
Fragmentation Grenade A high-yield fragmentation device scattering lethal shrapnel in every direction. 1 Finesse Far One Handed d12
Heavy Semi-auto pistol

A small, light-weight semi-automatic pistol. Cheap but with only 1 Mod slots

  • Concealable in a jacket / armpit holster

  • Centa cred ($100's)

  • Close range

1 Agility Close One Handed d8
Light Semi-auto pistol

A small, light-weight semi-automatic pistol. Cheap but not high quality

  • Concealable in a pocket

  • -1 to hit

  • Centa cred ($100's)

  • Close range

1 Agility Close One Handed d6
Monofilament Whip A razor-thin filament coil capable of slicing through armor and bone. Deadly, silent, and banned in most civilized zones. 1 Finesse Very Close One Handed d10
Shock Baton A polymer club fitted with a high-voltage capacitor, used by corp security and riot control alike. 1 Strength Close One Handed d8+1
Shotgun Brutal close-range weapon that clears hallways with concussive thunder and devastating scatter. 1 Strength Close Two Handed d10+2
Smartpistol Compact sidearm with digital targeting and auto-adjust systems, favored by professional runners. 1 Finesse Far One Handed d6+2
SMG (Machine Pistol) Lightweight submachine gun optimized for close-quarters burst fire; loud, fast, and unforgiving. 1 Agility Close Two Handed d6+3
Sniper Rifle Precision weapon built for the patient killer — silent, steady, and unerring over long distances. 1 Finesse Very Far Two Handed d8+4
Throwing Knives Balanced steel blades designed for silent takedowns or distraction in the shadows. 1 Agility Close One Handed d6+1
Vibro-Knife A short combat blade that hums at ultrasonic speed, capable of piercing armor with surgical precision. 1 Agility Melee One Handed d8+2

Weapon Mods

Name Description Tier
Adaptive Ballistics Computer

Once per scene, Spend 1 Hope to attack with advantage

1
Bayonette

Add +d4 damage to Melee attacks made with this gun

1
Foldable stock

When attached to a rifle, allows the gun to be concealed more easily. -2 on a Perceive check for the prescence of the gun to be detected.

1
SmartLink Mod

This mod can be applied to just about any weapon (GM's discretion) to allow that weapon to become compatible with the SmartLink™ cybernetic system.

1
Subsonic Suppressor

Attacks harder to detect; all enemies attempting to Perceive your attack roll at Disadvantage

1

Ammo

Name Description Tier
Armor Piercing Rounds

Take a Reload action to apply this ammo to any weapon and place 4 tokens on this card.

Discard 1 token for all subsequent attacks using that weapon. Targets must Mark 1 Stress whenever the Mark an Armor to reduce damage.

1
Breeching Shells

Take a Reload action to apply this ammo to a shotgun (only shotgun compatible) and place 2 tokens on this card.

Discard 1 token for all subsequent attacks using that weapon. Has the narrative effect of blasting open non-reinforced doors or punching holes through normal walls, but is very loud.

1

Armor

Name Description Tier Base Score Base Thresholds
Bare Bones

When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:

  • Tier 1: 9/19
  • Tier 2: 11/24
  • Tier 3: 13/31
  • Tier 4: 15/38
1 3 9 / 19
Composite Riot Carapace Full-coverage composite plating over impact mesh. Heavy, loud, and built to walk through riots. 1 4 8 / 17
Impact-Padded Street Vest A padded street vest with shock-absorbing gel plates—cheap insurance against fists, batons, and stray shrapnel. 1 3 5 / 11
KevFlex Jacket Lightweight synthetic leather threaded with flexible Kevlar weave—keeps you quick without feeling naked. 1 3 6 / 13
Slash-Resistant Polymer Jacket Medium-weight body armor woven from advanced polymer rings designed to resist slashes and punctures—perfect for Megatropolis alleys. 1 4 7 / 15

Consumables

Name Description Tier
Agility Booster Nanoshot A fast-acting nanite injection that heightens reflex loops and micro-muscle response. +1 bonus to your next Agility roll. Tier 1
Cognitive Overclock Pill A nootropic compound that spikes short-term intellect and recall. +1 bonus to your next Knowledge roll. Tier 1
Combat Regen Inhalant A rapid-acting chemical cocktail—mark 1 Stress to clear 1 HP. Tier 1
Focus Amp Tabs A pair of dissolving nootropic strips that flood the mind with clarity. Gain 2 Hope. Tier 1
Grim Contact toxin

You can apply this venom to a Melee weapon that deals physical damage to add a d6 to your next damage roll with that weapon.

Tier 1
Instinct Amplifier Chip A temporary neural patch that sharpens intuition and sensory prediction. +1 bonus to your next Instinct roll. Tier 1
Kinetic Leg Booster A leg-mounted actuator charge that launches you up to Far range once without rolling. Tier 1
Liquid Focus

After injecting this ampule, the next successful attack you make critically succeeds.

Tier 1
Minor Adrenaline Patch A mild stim patch that reduces stress hormones and stabilizes vitals. Clears 1d4 Stress. Tier 1
Minor Health Stimpack A compact medical injector loaded with clotting foam and nanite tissue repair. Restores 1d4 HP. Tier 1
Morale Beacon Flare

A short-range beacon that boosts allied morale, for the remainder of the Scene. Allies in Close range roll d6 when spending Hope; on a 6, Hope isn’t spent.

Tier 1
Muscle Overdrive Serum A strength-enhancing stim that floods the body with synthetic adrenaline. +1 bonus to your next Strength roll. Tier 1
Neural Reset Drink A calming electrolyte-nootropic blend that restores mental balance. Choose one additional downtime move. Tier 1
Neural Toxin Ampule

Make a Melee attack. On a success, inject this potent toxin that delivers 2d10 direct neural damage to a victim.

Tier 1
Persona Enhancement Dose An injectable charisma mod that boosts confidence and pheromonal output. +1 bonus to your next Presence roll. Tier 1
Precision Sync Injector A neural alignment serum that steadies fine-motor control. +1 bonus to your next Finesse roll. Tier 1
Reactive Deflection Matrix A single-use energy field that negates one instance of damage when Hope is spent, then shatters. Tier 1
Reactive Evasion Smoke A one-use vial that releases micro-smoke drones. Roll d6s equal to Agility; add the highest to Evasion vs. that attack. Tier 1

Cybernetics

Name Description Tier
Brainiac™ Base Unit "Amplify intellect, unlock future potential."

Brainiac™ Base Unit - includes embedded comms unit and allows other Brainiac modules to be installed

Tier 1
Brainiac™ CPU Implant Unlock brilliance, master every challenge.

Brainiac™ base unit - enables other Brainiac-related cybernetics and abilities.

Once per long rest, Spend 1 Hope for advantage on an Knowlege roll or saving throw - the Knowledge roll must be on a topic that your character could reasonably be proficient with (does not grant new knowledge)

Tier 1
Brainiac™ Cyberdeck "Whispered code, unleashed within arm's reach."

You have an advanced Brainiac unit implant with enough power to function as a hacking rig, but it isn't as powerful as a normal hacking rig and has shorter range. You may make Spellcasting (Hacking) actions within Very Close and at -2 on your rolls.

Requires ™ Base Unit.

Tier 1
Brainiac™ Signal Amplifier Array Extend your touch to distant realms.

Spend 2 Hope to increase the range at which you can interact with Devices or Drones for the remainder of the scene

Tier 1
Caracal Ears Whispers unveiled, secrets echo endlessly.

Audio signal pre-processor that effectively extends your hearing by 1 range unit, meaning you can hear a whisper at Close, quiet speech at Far, and regular speech at Very Far.

Tier 1
Chemical hazard sensor Inhale secrets; exhale mastery.

Once per scene, Spend 1 Hope to monitor your environment for chemicals of all types. Like a massively improved sense of smell

Tier 1
Claws Forged elegance, lethal precision.

Spend 1 Hope to extend these cybernetic claws. They stay extended until you take an action to retract them. d4 damage

Tier 1
Cognitive Manifold Core "Unleash hope, transcend limits."

Once per scene, Mark 1 Stress to increase your Hope die to d20 for the current Spellcasting Roll

Tier 1
Cortisol Modulator Ethereal serenity, engineered for your mind.

Once per rest, Recover 1 Stress

Tier 1
Cyberarm™ Combat Limbs Edge precision, unrivaled force, definitive impact.

+1 to all Attacks made by a Melee weapon that does physical damage.

Requires Cyberarm™ base unit

Tier 1
Cyberarm™ All Access Unlock elegance, embrace limitless entry.

You always have a lock pick with you (does not take a slot in your Kit). Spend 1 Hope to gain +2 Finesse on a lock picking attempt.

Requires Cyberarm™ base unit

Tier 1
Cyberarm™ Arsenal "Arm your elegance with precision art."

This is a somewhat visible mod to the Cyberarm™ , meaning anyone seeing you can detect you have a weapon with a Perceive (10) roll. Embedded SmartLink™ pistol, d8+1 with Smarklink and Pinpoint effects

Tier 1
Cyberarm™ Base Unit Unleash untamed might with mechanical grace.

Cyberarm™ base unit - enables other Cyberarm-related cybernetics.

Once per long rest, Spend 1 Hope for advantage on a Strength roll or saving throw

Tier 1
Cyberarm™ Digital Uplink "Embrace fusion; hack reality's core."

You always have a digital link and storage device with you (does not take a slot in your Kit). Spend 1 Hope to gain +2 on a Spellcasting (Hacking) attempt on a device within Melee range.

Requires Cyberarm™ base unit

Tier 1
Cyberarm™ Holdall "Secrets hidden beneath your seamless alloy."

You have a disguised compartment integrated into your Cyberarm unit that can hold a few small items (about 64 cm^2 of storage). Impossible to detect without a physical search of the arm.

Requires Cyberarm™ base unit

Tier 1
Cyberarm™ Hydraulic Actuator "Unleash your power, rest and rise."

Reduce the Cyberarm™ Strength effect's recovery time to once per rest.

Spend 1 Hope for advantage on a Strength roll or saving throw

Tier 1
Cyberarm™ Monowhip "Unleash precision: slice worlds seamlessly."

Hidden fingertip spool that deploys a monomolecular whip. Melee weapon, d8, with Lethal Edge and Slice in Two effects

Tier 1
Cyberarm™ Stiletto Swift steel triumph; your closest ally.

Melee range weapon, d6+1 with the Quick feature.

Tier 1
Cyberarm™ Widow Spine "Grapple destiny; ensnare fate's embrace."

Spend 1 Hope and make an attack roll against a creature of your size or less who is within Very Close. On a success, pull them to within Melee range of you and give them the Restrained condition. GM must spotlight that creature and spend 1 Fear to remove the condition.

Requires Cyberarm™ base unit

Tier 1
Dermal Plating Mk.I "Fortified skin, limitless potential."

Gain +1 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded.

Tier 1
Dynamic tattoo "Radiate power; command with a glance."

Spend 1 Hope to gain +1 on a Presence roll, so long as the target can see your skin

Tier 1
Emotive Pulse Regulator Hope's shield, a warrior's silent sanctuary.

Once per scene, Spend 1 Hope to prevent Marking up to 1 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice)

Tier 1
Empathic Feedback Loop "Embrace renewal; hope embedded within."

Once per rest, Gain 1 Hope

Tier 1
Etheric Amplifier "Elegantly Enhance Destruction: Your Power Multiplied."

Mark 1 Stress to add +2 damage per die rolled to any attack that does magical damage

Tier 1
Feline Feet Mk.I Leap beyond limits with feline finesse.

Before rolling an Agility check for an action or reaction, Spend 1 Hope to gain +2 on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded.

Tier 1
Gorilla Arms Mk.I Power meets precision for unstoppable dominance.

After a successful attack roll with a melee weapon that does physical damage, Spend 1 Hope per proficiency level to add +d4 of damage. You can only have 1 Gorilla Arms enhancement, but they can be upgraded.

Tier 1
Gyroscopic Stabilizer Frame "Precision reborn; risk is your muse."

Once per scene, as a Reaction, Mark 1 Stress to reroll 1 Agility ablity or saving throw

Tier 1
Mana Projector Coil "Unveil horizons, empower your reach."

Spend 2 Hope to increase the range of one Spell you are casting

Tier 1
Motion Prediction Gyro "Swift salvation in chrome elegance."

As a Reaction, Mark 1 Stress to gain +2 on an Agility saving throw

Tier 1
Myomer Muscle Weave Forge destiny with unyielding cybernetic might.

Spend 1 Hope to gain +2 on a Strength roll or saving throw.

Tier 1
Nanite Medigel Reservoir Double your renewal, embrace pure vitality.

Once per long rest, when you heal a Hit Point, you may heal and additional Hit Point

Tier 1
Nanite Trauma Mesh Escape harm's grasp; rewrite fate.

Once per long rest, as a Reaction, entirely prevent the damage from 1 attack that would cause a Minor Wound

Tier 1
Nerve-Lattice Fingertips "Empower precision, barter with destiny."

Spend 1 Hope to gain +2 on a Finesse roll or saving throw

Tier 1
Oculus™ Base Unit "See, capture, upgrade—vision redefined."

Your eyes have been replaced with Oculus™ granting the ability to photograph and video record. This base unit is required for several upgrades.

Tier 1
Oculus™ Eagle Eye "Sharpen sights, redefine the unseen."

Up to 10x optical zoom. Spend 1 Hope to gain +2 on a Perceive check.

Requires Oculus ™ base unit.

Tier 1
Oculus™ Palette "Shift your gaze, shape your truth."

Change your eye's appearance at will. Spend 1 Hope to gain +2 on a Deceive roll.

Requires Oculus ™ base unit.

Tier 1
Oculus™ Spectra "Pierce veils of light unseen before."

Gain the ability to see in infrared and ultraviolet spectra.

Requires Oculus ™ base unit.

Tier 1
Predictive Motion Processor Unleash precision beyond mortal reach.

Spend 1 Hope to gain +2 on an attack roll

Tier 1
SmartLink™ Ballistics "Extend your reach, redefine distance."

Spend 1 Hope and take an action to increase the allowed range for your next action with a SmarkLink gun.

Requires the SmartLink™ CPU implant

Tier 1
SmartLink™ CPU Implant "Awaken instinct with SmartLink's synergy."

SmarkLink™ base unit - enables other SmartLink-related weapons and abilities.

Once per long rest, Spend 1 Hope for advantage on an Instinct roll or saving throw.

Tier 1
Speed Feet rollerblades Glide seamlessly, strike swiftly with precision.

Your feet have been replaced with cybernetics that have retractable wheels. Spend 1 Hope to move within Far and still make an attack, your Evasion is -1 until your next action.

Tier 1
Subdermal weave Mk.I "Elegance woven beneath, strength redefined."

Gain +1/+1 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded.

Tier 1
Tactical Subcortex Ascend reactions, thrive with precision.

Once per scene, Spend 1 Hope to gain +2 on the current Reaction Roll

Tier 1
Wakizashi™ Base Unit "Unlock potential; wield hope's edge."

Wakizashi™ base unit - enables other Wakizashi-related cybernetics and abilities.

Once per scene, Spend 1 Hope for advantage on an attack with your secondary weapon.

Tier 1
Wakizashi™ Kinetic Feedback Enhancer Hope-fueled fury, precision scars victory.

After a successful attack with your secondary weapon, Spend 1 Hope for +2 on all damage die rolled.

Requires the Wakizashi™ Base Unit.

Tier 1
Wakizashi™ Neural Balancer Unlock hidden potential with Hope's precision.

Spend 1 Hope to gain +2 on any attack roll with your secondary weapon.

Tier 1

Drone Mods

Name Description Tier
night-vision Allows your Primary Drone to see in total darkness up to Close and low-light up to Very Far. 1
electronic-surveillance-kit Give your Primary Drone the ability to eavesdrop on electric signals within Very Far. If those signals are encrypted, you must make a Knowledge check against the Environment Difficulty to decrypt. 1
submersible Your Primary Drone gains a watertight hull and sealed propulsion package enabling limited underwater operation. Supports shallow submersion, periscope comms, and buoyancy control; not rated for deep-sea pressures. 1
melee-weapon Your drone gains an extra Melee range attack, damage: d8+3 1
grappling-device Your Primary Drone has an embedded grappling hook and 10m of cable. 1
storage-locker Your Primary Drone gains an internal modular cargo bay with secure locking and temperature stabilization. Supports mission-specific payloads, evidence retention, and concealment; access controlled via cryptographic key. 1
chemical-analysis-tool Your Primary Drone gains the ability to constantly monitor environment within Close for any chemical hazards and can detect explosives as well. 1
telescope Your Primary Drone gains the ability to see with a 20x optical zoom, plus an additional 10x digital zoom allowing it to see and capture high quality images and video within 400m 1

Loot

Name Description Tier
Adrenaline Patch Geneartor Mk.1

As a downtime move, you can craft a Minor Adrenaline Patch. nanite payload delivers fast onset effects

Tier 1
Black Glider Beacon While falling, you can mark a Stress to deploy this small parachute and glide safely to the ground. black-market tech favored by runners and fixers Tier 1
Chrome Fire Jar Beacon You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when you take a long rest. black-market tech favored by runners and fixers Tier 1
Chrome Homing Compasses Beacon These two compasses point toward each other no matter how far apart they are. black-market tech favored by runners and fixers Tier 1
Cipher Arc Torch You can light this magic torch at will. The flame’s light fills a much larger space than it should, enough to illuminate a cave bright as day. black-market tech favored by runners and fixers Tier 1
Cipher Calming Pendant Lens When you would mark your last Stress, roll a d6. On a result of 5 or higher, don’t mark it. black-market tech favored by runners and fixers Tier 1
Flux Circuit Ring Once per long rest, you can activate this ring after a successful attack against you to halve the damage. cryptographic sigils route through subdermal coils Tier 1
Flux Speaking Orbs Key This pair of orbs allows any creatures holding them to communicate with each other across any distance. stores resonance data and telemetry snapshots Tier 1
Ghost Hopekeeper Locket Node During a long rest, if you have 6 Hope, you can spend a Hope to imbue this locket with your bountiful resolve. When you have 0 Hope, you can use the locket to immediately gain a Hope. The locket must be re-imbued before it can be used this way again. black-mar Tier 1
Ghost Luck Patch You can attach this charm to a weapon with a Melee range. Three times per rest, you can activate the charm and attack a target within Close range. cryptographic sigils route through subdermal coils tuned for close-quarters in blackout zones Tier 1
Grid Valorstone Injector You can attach this stone to armor that doesn’t already have a feature. The armor gains the following feature. **Resilient:** Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. Tier 1
Mirror Corrector Sprite Mask This tiny sprite sits in the curve of your ear canal and whispers helpful advice during combat. Once per short rest, you can gain advantage on an attack roll. black-market tech favored by runners and fixers Tier 1
Mirror Nanoshot

As a downtime move, you can craft a Minor Health Stimpack. nanite payload delivers fast onset effects

Tier 1
Neo Dual Flask This flask can hold two different liquids. You can swap between them by flipping a small switch on the flask’s side. black-market tech favored by runners and fixers Tier 1
Opti Companion Case This case can fit a small animal companion. While the companion is inside, the animal and case are immune to all damage and harmful effects. black-market tech favored by runners and fixers Tier 1
Quantum Piper Whistle Injector This handcrafted whistle has a distinctive sound. When you blow this whistle, its piercing tone can be heard within a 1-mile radius. black-market tech favored by runners and fixers Tier 1
Synth Manacles Spike This pair of locking cuffs comes with a key. black-market tech favored by runners and fixers Tier 1
Synth Premium Bedroll Key During downtime, you automatically clear a Stress. black-market tech favored by runners and fixers Tier 1
Synth Utility Belt Once per session, you can spend 5 Hope to lead a Tag Team Roll with three PCs instead of two. blends with urban spectra and sensor noise Tier 1
Zero Piercing Arrows Patch Three times per rest when you succeed on an attack with one of these arrows, you can add your Proficiency to the damage roll. black-market tech favored by runners and fixers Tier 1

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