All Tier 1 Cybermancy Items¶
Weapons¶
| Name | Description | Tier | Trait | Range | Burden | Damage |
|---|---|---|---|---|---|---|
| Assault Rifle | The runner’s staple: reliable, lethal, and adaptable across every corporate warzone on Earth. | 1 | Strength | Far | Two Handed | d8+3 |
| Cyber Spur | A retractable blade hidden in the user’s forearm, perfect for sudden, lethal strikes in close quarters. | 1 | Strength | Melee | One Handed | d8 |
| EMP Grenade | Pulse emitter that fries circuits, drones, and cyberware with a single electromagnetic burst. | 1 | Finesse | Far | One Handed | d8 |
| Fragmentation Grenade | A high-yield fragmentation device scattering lethal shrapnel in every direction. | 1 | Finesse | Far | One Handed | d12 |
| Heavy Semi-auto pistol | A small, light-weight semi-automatic pistol. Cheap but with only 1 Mod slots
|
1 | Agility | Close | One Handed | d8 |
| Light Semi-auto pistol | A small, light-weight semi-automatic pistol. Cheap but not high quality
|
1 | Agility | Close | One Handed | d6 |
| Monofilament Whip | A razor-thin filament coil capable of slicing through armor and bone. Deadly, silent, and banned in most civilized zones. | 1 | Finesse | Very Close | One Handed | d10 |
| Shock Baton | A polymer club fitted with a high-voltage capacitor, used by corp security and riot control alike. | 1 | Strength | Close | One Handed | d8+1 |
| Shotgun | Brutal close-range weapon that clears hallways with concussive thunder and devastating scatter. | 1 | Strength | Close | Two Handed | d10+2 |
| Smartpistol | Compact sidearm with digital targeting and auto-adjust systems, favored by professional runners. | 1 | Finesse | Far | One Handed | d6+2 |
| SMG (Machine Pistol) | Lightweight submachine gun optimized for close-quarters burst fire; loud, fast, and unforgiving. | 1 | Agility | Close | Two Handed | d6+3 |
| Sniper Rifle | Precision weapon built for the patient killer — silent, steady, and unerring over long distances. | 1 | Finesse | Very Far | Two Handed | d8+4 |
| Throwing Knives | Balanced steel blades designed for silent takedowns or distraction in the shadows. | 1 | Agility | Close | One Handed | d6+1 |
| Vibro-Knife | A short combat blade that hums at ultrasonic speed, capable of piercing armor with surgical precision. | 1 | Agility | Melee | One Handed | d8+2 |
Weapon Mods¶
| Name | Description | Tier |
|---|---|---|
| Adaptive Ballistics Computer | Once per scene, Spend 1 Hope to attack with advantage |
1 |
| Bayonette | Add +d4 damage to Melee attacks made with this gun |
1 |
| Foldable stock | When attached to a rifle, allows the gun to be concealed more easily. -2 on a Perceive check for the prescence of the gun to be detected. |
1 |
| SmartLink Mod | This mod can be applied to just about any weapon (GM's discretion) to allow that weapon to become compatible with the SmartLink™ cybernetic system. |
1 |
| Subsonic Suppressor | Attacks harder to detect; all enemies attempting to Perceive your attack roll at Disadvantage |
1 |
Ammo¶
| Name | Description | Tier |
|---|---|---|
| Armor Piercing Rounds | Take a Reload action to apply this ammo to any weapon and place 4 tokens on this card. |
1 |
| Breeching Shells | Take a Reload action to apply this ammo to a shotgun (only shotgun compatible) and place 2 tokens on this card. |
1 |
Armor¶
| Name | Description | Tier | Base Score | Base Thresholds |
|---|---|---|---|---|
| Bare Bones | When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:
|
1 | 3 | 9 / 19 |
| Composite Riot Carapace | Full-coverage composite plating over impact mesh. Heavy, loud, and built to walk through riots. | 1 | 4 | 8 / 17 |
| Impact-Padded Street Vest | A padded street vest with shock-absorbing gel plates—cheap insurance against fists, batons, and stray shrapnel. | 1 | 3 | 5 / 11 |
| KevFlex Jacket | Lightweight synthetic leather threaded with flexible Kevlar weave—keeps you quick without feeling naked. | 1 | 3 | 6 / 13 |
| Slash-Resistant Polymer Jacket | Medium-weight body armor woven from advanced polymer rings designed to resist slashes and punctures—perfect for Megatropolis alleys. | 1 | 4 | 7 / 15 |
Consumables¶
| Name | Description | Tier |
|---|---|---|
| Agility Booster Nanoshot | A fast-acting nanite injection that heightens reflex loops and micro-muscle response. +1 bonus to your next Agility roll. | Tier 1 |
| Cognitive Overclock Pill | A nootropic compound that spikes short-term intellect and recall. +1 bonus to your next Knowledge roll. | Tier 1 |
| Combat Regen Inhalant | A rapid-acting chemical cocktail—mark 1 Stress to clear 1 HP. | Tier 1 |
| Focus Amp Tabs | A pair of dissolving nootropic strips that flood the mind with clarity. Gain 2 Hope. | Tier 1 |
| Grim Contact toxin | You can apply this venom to a Melee weapon that deals physical damage to add a d6 to your next damage roll with that weapon. |
Tier 1 |
| Instinct Amplifier Chip | A temporary neural patch that sharpens intuition and sensory prediction. +1 bonus to your next Instinct roll. | Tier 1 |
| Kinetic Leg Booster | A leg-mounted actuator charge that launches you up to Far range once without rolling. | Tier 1 |
| Liquid Focus | After injecting this ampule, the next successful attack you make critically succeeds. |
Tier 1 |
| Minor Adrenaline Patch | A mild stim patch that reduces stress hormones and stabilizes vitals. Clears 1d4 Stress. | Tier 1 |
| Minor Health Stimpack | A compact medical injector loaded with clotting foam and nanite tissue repair. Restores 1d4 HP. | Tier 1 |
| Morale Beacon Flare | A short-range beacon that boosts allied morale, for the remainder of the Scene. Allies in Close range roll d6 when spending Hope; on a 6, Hope isn’t spent. |
Tier 1 |
| Muscle Overdrive Serum | A strength-enhancing stim that floods the body with synthetic adrenaline. +1 bonus to your next Strength roll. | Tier 1 |
| Neural Reset Drink | A calming electrolyte-nootropic blend that restores mental balance. Choose one additional downtime move. | Tier 1 |
| Neural Toxin Ampule | Make a Melee attack. On a success, inject this potent toxin that delivers 2d10 direct neural damage to a victim. |
Tier 1 |
| Persona Enhancement Dose | An injectable charisma mod that boosts confidence and pheromonal output. +1 bonus to your next Presence roll. | Tier 1 |
| Precision Sync Injector | A neural alignment serum that steadies fine-motor control. +1 bonus to your next Finesse roll. | Tier 1 |
| Reactive Deflection Matrix | A single-use energy field that negates one instance of damage when Hope is spent, then shatters. | Tier 1 |
| Reactive Evasion Smoke | A one-use vial that releases micro-smoke drones. Roll d6s equal to Agility; add the highest to Evasion vs. that attack. | Tier 1 |
Cybernetics¶
| Name | Description | Tier |
|---|---|---|
| Brainiac™ Base Unit | "Amplify intellect, unlock future potential." Brainiac™ Base Unit - includes embedded comms unit and allows other Brainiac modules to be installed |
Tier 1 |
| Brainiac™ CPU Implant | Unlock brilliance, master every challenge. Brainiac™ base unit - enables other Brainiac-related cybernetics and abilities. |
Tier 1 |
| Brainiac™ Cyberdeck | "Whispered code, unleashed within arm's reach." You have an advanced Brainiac unit implant with enough power to function as a hacking rig, but it isn't as powerful as a normal hacking rig and has shorter range. You may make Spellcasting (Hacking) actions within Very Close and at -2 on your rolls. |
Tier 1 |
| Brainiac™ Signal Amplifier Array | Extend your touch to distant realms. Spend 2 Hope to increase the range at which you can interact with Devices or Drones for the remainder of the scene |
Tier 1 |
| Caracal Ears | Whispers unveiled, secrets echo endlessly. Audio signal pre-processor that effectively extends your hearing by 1 range unit, meaning you can hear a whisper at Close, quiet speech at Far, and regular speech at Very Far. |
Tier 1 |
| Chemical hazard sensor | Inhale secrets; exhale mastery. Once per scene, Spend 1 Hope to monitor your environment for chemicals of all types. Like a massively improved sense of smell |
Tier 1 |
| Claws | Forged elegance, lethal precision. Spend 1 Hope to extend these cybernetic claws. They stay extended until you take an action to retract them. d4 damage |
Tier 1 |
| Cognitive Manifold Core | "Unleash hope, transcend limits." Once per scene, Mark 1 Stress to increase your Hope die to d20 for the current Spellcasting Roll |
Tier 1 |
| Cortisol Modulator | Ethereal serenity, engineered for your mind. Once per rest, Recover 1 Stress |
Tier 1 |
| Cyberarm™ Combat Limbs | Edge precision, unrivaled force, definitive impact. +1 to all Attacks made by a Melee weapon that does physical damage. |
Tier 1 |
| Cyberarm™ All Access | Unlock elegance, embrace limitless entry. You always have a lock pick with you (does not take a slot in your Kit). Spend 1 Hope to gain +2 Finesse on a lock picking attempt. |
Tier 1 |
| Cyberarm™ Arsenal | "Arm your elegance with precision art." This is a somewhat visible mod to the Cyberarm™ , meaning anyone seeing you can detect you have a weapon with a Perceive (10) roll. Embedded SmartLink™ pistol, d8+1 with Smarklink and Pinpoint effects |
Tier 1 |
| Cyberarm™ Base Unit | Unleash untamed might with mechanical grace. Cyberarm™ base unit - enables other Cyberarm-related cybernetics. |
Tier 1 |
| Cyberarm™ Digital Uplink | "Embrace fusion; hack reality's core." You always have a digital link and storage device with you (does not take a slot in your Kit). Spend 1 Hope to gain +2 on a Spellcasting (Hacking) attempt on a device within Melee range. |
Tier 1 |
| Cyberarm™ Holdall | "Secrets hidden beneath your seamless alloy." You have a disguised compartment integrated into your Cyberarm unit that can hold a few small items (about 64 cm^2 of storage). Impossible to detect without a physical search of the arm. |
Tier 1 |
| Cyberarm™ Hydraulic Actuator | "Unleash your power, rest and rise." Reduce the Cyberarm™ Strength effect's recovery time to once per rest. |
Tier 1 |
| Cyberarm™ Monowhip | "Unleash precision: slice worlds seamlessly." Hidden fingertip spool that deploys a monomolecular whip. Melee weapon, d8, with Lethal Edge and Slice in Two effects |
Tier 1 |
| Cyberarm™ Stiletto | Swift steel triumph; your closest ally. Melee range weapon, d6+1 with the Quick feature. |
Tier 1 |
| Cyberarm™ Widow Spine | "Grapple destiny; ensnare fate's embrace." Spend 1 Hope and make an attack roll against a creature of your size or less who is within Very Close. On a success, pull them to within Melee range of you and give them the Restrained condition. GM must spotlight that creature and spend 1 Fear to remove the condition. |
Tier 1 |
| Dermal Plating Mk.I | "Fortified skin, limitless potential." Gain +1 Armor Slot. You can only have 1 Dermal Plating enhancement, but they can be upgraded. |
Tier 1 |
| Dynamic tattoo | "Radiate power; command with a glance." Spend 1 Hope to gain +1 on a Presence roll, so long as the target can see your skin |
Tier 1 |
| Emotive Pulse Regulator | Hope's shield, a warrior's silent sanctuary. Once per scene, Spend 1 Hope to prevent Marking up to 1 Stress caused by damage from an external source (cannot be used to prevent Marking Stress from an action or reaction of your choice) |
Tier 1 |
| Empathic Feedback Loop | "Embrace renewal; hope embedded within." Once per rest, Gain 1 Hope |
Tier 1 |
| Etheric Amplifier | "Elegantly Enhance Destruction: Your Power Multiplied." Mark 1 Stress to add +2 damage per die rolled to any attack that does magical damage |
Tier 1 |
| Feline Feet Mk.I | Leap beyond limits with feline finesse. Before rolling an Agility check for an action or reaction, Spend 1 Hope to gain +2 on that roll. You can only have 1 Feline Feet enhancement, but they can be upgraded. |
Tier 1 |
| Gorilla Arms Mk.I | Power meets precision for unstoppable dominance. After a successful attack roll with a melee weapon that does physical damage, Spend 1 Hope per proficiency level to add +d4 of damage. You can only have 1 Gorilla Arms enhancement, but they can be upgraded. |
Tier 1 |
| Gyroscopic Stabilizer Frame | "Precision reborn; risk is your muse." Once per scene, as a Reaction, Mark 1 Stress to reroll 1 Agility ablity or saving throw |
Tier 1 |
| Mana Projector Coil | "Unveil horizons, empower your reach." Spend 2 Hope to increase the range of one Spell you are casting |
Tier 1 |
| Motion Prediction Gyro | "Swift salvation in chrome elegance." As a Reaction, Mark 1 Stress to gain +2 on an Agility saving throw |
Tier 1 |
| Myomer Muscle Weave | Forge destiny with unyielding cybernetic might. Spend 1 Hope to gain +2 on a Strength roll or saving throw. |
Tier 1 |
| Nanite Medigel Reservoir | Double your renewal, embrace pure vitality. Once per long rest, when you heal a Hit Point, you may heal and additional Hit Point |
Tier 1 |
| Nanite Trauma Mesh | Escape harm's grasp; rewrite fate. Once per long rest, as a Reaction, entirely prevent the damage from 1 attack that would cause a Minor Wound |
Tier 1 |
| Nerve-Lattice Fingertips | "Empower precision, barter with destiny." Spend 1 Hope to gain +2 on a Finesse roll or saving throw |
Tier 1 |
| Oculus™ Base Unit | "See, capture, upgrade—vision redefined." Your eyes have been replaced with Oculus™ granting the ability to photograph and video record. This base unit is required for several upgrades. |
Tier 1 |
| Oculus™ Eagle Eye | "Sharpen sights, redefine the unseen." Up to 10x optical zoom. Spend 1 Hope to gain +2 on a Perceive check. |
Tier 1 |
| Oculus™ Palette | "Shift your gaze, shape your truth." Change your eye's appearance at will. Spend 1 Hope to gain +2 on a Deceive roll. |
Tier 1 |
| Oculus™ Spectra | "Pierce veils of light unseen before." Gain the ability to see in infrared and ultraviolet spectra. |
Tier 1 |
| Predictive Motion Processor | Unleash precision beyond mortal reach. Spend 1 Hope to gain +2 on an attack roll |
Tier 1 |
| SmartLink™ Ballistics | "Extend your reach, redefine distance." Spend 1 Hope and take an action to increase the allowed range for your next action with a SmarkLink gun. |
Tier 1 |
| SmartLink™ CPU Implant | "Awaken instinct with SmartLink's synergy." SmarkLink™ base unit - enables other SmartLink-related weapons and abilities. |
Tier 1 |
| Speed Feet rollerblades | Glide seamlessly, strike swiftly with precision. Your feet have been replaced with cybernetics that have retractable wheels. Spend 1 Hope to move within Far and still make an attack, your Evasion is -1 until your next action. |
Tier 1 |
| Subdermal weave Mk.I | "Elegance woven beneath, strength redefined." Gain +1/+1 to Major / Severe damage thresholds. You can only have 1 Subdermal weave enhancement, but they can be upgraded. |
Tier 1 |
| Tactical Subcortex | Ascend reactions, thrive with precision. Once per scene, Spend 1 Hope to gain +2 on the current Reaction Roll |
Tier 1 |
| Wakizashi™ Base Unit | "Unlock potential; wield hope's edge." Wakizashi™ base unit - enables other Wakizashi-related cybernetics and abilities. |
Tier 1 |
| Wakizashi™ Kinetic Feedback Enhancer | Hope-fueled fury, precision scars victory. After a successful attack with your secondary weapon, Spend 1 Hope for +2 on all damage die rolled. |
Tier 1 |
| Wakizashi™ Neural Balancer | Unlock hidden potential with Hope's precision. Spend 1 Hope to gain +2 on any attack roll with your secondary weapon. |
Tier 1 |
Drone Mods¶
| Name | Description | Tier |
|---|---|---|
| night-vision | Allows your Primary Drone to see in total darkness up to Close and low-light up to Very Far. | 1 |
| electronic-surveillance-kit | Give your Primary Drone the ability to eavesdrop on electric signals within Very Far. If those signals are encrypted, you must make a Knowledge check against the Environment Difficulty to decrypt. | 1 |
| submersible | Your Primary Drone gains a watertight hull and sealed propulsion package enabling limited underwater operation. Supports shallow submersion, periscope comms, and buoyancy control; not rated for deep-sea pressures. | 1 |
| melee-weapon | Your drone gains an extra Melee range attack, damage: d8+3 | 1 |
| grappling-device | Your Primary Drone has an embedded grappling hook and 10m of cable. | 1 |
| storage-locker | Your Primary Drone gains an internal modular cargo bay with secure locking and temperature stabilization. Supports mission-specific payloads, evidence retention, and concealment; access controlled via cryptographic key. | 1 |
| chemical-analysis-tool | Your Primary Drone gains the ability to constantly monitor environment within Close for any chemical hazards and can detect explosives as well. | 1 |
| telescope | Your Primary Drone gains the ability to see with a 20x optical zoom, plus an additional 10x digital zoom allowing it to see and capture high quality images and video within 400m | 1 |
Loot¶
| Name | Description | Tier |
|---|---|---|
| Adrenaline Patch Geneartor Mk.1 | As a downtime move, you can craft a Minor Adrenaline Patch. nanite payload delivers fast onset effects |
Tier 1 |
| Black Glider Beacon | While falling, you can mark a Stress to deploy this small parachute and glide safely to the ground. black-market tech favored by runners and fixers | Tier 1 |
| Chrome Fire Jar Beacon | You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when you take a long rest. black-market tech favored by runners and fixers | Tier 1 |
| Chrome Homing Compasses Beacon | These two compasses point toward each other no matter how far apart they are. black-market tech favored by runners and fixers | Tier 1 |
| Cipher Arc Torch | You can light this magic torch at will. The flame’s light fills a much larger space than it should, enough to illuminate a cave bright as day. black-market tech favored by runners and fixers | Tier 1 |
| Cipher Calming Pendant Lens | When you would mark your last Stress, roll a d6. On a result of 5 or higher, don’t mark it. black-market tech favored by runners and fixers | Tier 1 |
| Flux Circuit Ring | Once per long rest, you can activate this ring after a successful attack against you to halve the damage. cryptographic sigils route through subdermal coils | Tier 1 |
| Flux Speaking Orbs Key | This pair of orbs allows any creatures holding them to communicate with each other across any distance. stores resonance data and telemetry snapshots | Tier 1 |
| Ghost Hopekeeper Locket Node | During a long rest, if you have 6 Hope, you can spend a Hope to imbue this locket with your bountiful resolve. When you have 0 Hope, you can use the locket to immediately gain a Hope. The locket must be re-imbued before it can be used this way again. black-mar | Tier 1 |
| Ghost Luck Patch | You can attach this charm to a weapon with a Melee range. Three times per rest, you can activate the charm and attack a target within Close range. cryptographic sigils route through subdermal coils tuned for close-quarters in blackout zones | Tier 1 |
| Grid Valorstone Injector | You can attach this stone to armor that doesn’t already have a feature. The armor gains the following feature. **Resilient:** Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. | Tier 1 |
| Mirror Corrector Sprite Mask | This tiny sprite sits in the curve of your ear canal and whispers helpful advice during combat. Once per short rest, you can gain advantage on an attack roll. black-market tech favored by runners and fixers | Tier 1 |
| Mirror Nanoshot | As a downtime move, you can craft a Minor Health Stimpack. nanite payload delivers fast onset effects |
Tier 1 |
| Neo Dual Flask | This flask can hold two different liquids. You can swap between them by flipping a small switch on the flask’s side. black-market tech favored by runners and fixers | Tier 1 |
| Opti Companion Case | This case can fit a small animal companion. While the companion is inside, the animal and case are immune to all damage and harmful effects. black-market tech favored by runners and fixers | Tier 1 |
| Quantum Piper Whistle Injector | This handcrafted whistle has a distinctive sound. When you blow this whistle, its piercing tone can be heard within a 1-mile radius. black-market tech favored by runners and fixers | Tier 1 |
| Synth Manacles Spike | This pair of locking cuffs comes with a key. black-market tech favored by runners and fixers | Tier 1 |
| Synth Premium Bedroll Key | During downtime, you automatically clear a Stress. black-market tech favored by runners and fixers | Tier 1 |
| Synth Utility Belt | Once per session, you can spend 5 Hope to lead a Tag Team Roll with three PCs instead of two. blends with urban spectra and sensor noise | Tier 1 |
| Zero Piercing Arrows Patch | Three times per rest when you succeed on an attack with one of these arrows, you can add your Proficiency to the damage roll. black-market tech favored by runners and fixers | Tier 1 |
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