Weapons¶
Type to filter:
| Name | Description | Tier | Trait | Range | Burden | Damage |
|---|---|---|---|---|---|---|
| Assault Rifle | The runner’s staple: reliable, lethal, and adaptable across every corporate warzone on Earth. | 1 | Strength | Far | Two Handed | d8+3 |
| Cyber Spur | A retractable blade hidden in the user’s forearm, perfect for sudden, lethal strikes in close quarters. | 1 | Strength | Melee | One Handed | d8 |
| EMP Grenade | Pulse emitter that fries circuits, drones, and cyberware with a single electromagnetic burst. | 1 | Finesse | Far | One Handed | d8 |
| Fragmentation Grenade | A high-yield fragmentation device scattering lethal shrapnel in every direction. | 1 | Finesse | Far | One Handed | d12 |
| Heavy Semi-auto pistol | A small, light-weight semi-automatic pistol. Cheap but with only 1 Mod slots
|
1 | Agility | Close | One Handed | d8 |
| Light Semi-auto pistol | A small, light-weight semi-automatic pistol. Cheap but not high quality
|
1 | Agility | Close | One Handed | d6 |
| Monofilament Whip | A razor-thin filament coil capable of slicing through armor and bone. Deadly, silent, and banned in most civilized zones. | 1 | Finesse | Very Close | One Handed | d10 |
| Shock Baton | A polymer club fitted with a high-voltage capacitor, used by corp security and riot control alike. | 1 | Strength | Close | One Handed | d8+1 |
| Shotgun | Brutal close-range weapon that clears hallways with concussive thunder and devastating scatter. | 1 | Strength | Close | Two Handed | d10+2 |
| Smartpistol | Compact sidearm with digital targeting and auto-adjust systems, favored by professional runners. | 1 | Finesse | Far | One Handed | d6+2 |
| SMG (Machine Pistol) | Lightweight submachine gun optimized for close-quarters burst fire; loud, fast, and unforgiving. | 1 | Agility | Close | Two Handed | d6+3 |
| Sniper Rifle | Precision weapon built for the patient killer — silent, steady, and unerring over long distances. | 1 | Finesse | Very Far | Two Handed | d8+4 |
| Throwing Knives | Balanced steel blades designed for silent takedowns or distraction in the shadows. | 1 | Agility | Close | One Handed | d6+1 |
| Vibro-Knife | A short combat blade that hums at ultrasonic speed, capable of piercing armor with surgical precision. | 1 | Agility | Melee | One Handed | d8+2 |
| Compact SMG | A miniaturized submachine gun favored by covert teams — concealable but vicious in a firefight. | 2 | Agility | Close | Two Handed | d6+6 |
| EMP Grenade+ | Improved electromagnetic charge capable of disabling entire comm grids in seconds. | 2 | Finesse | Far | One Handed | d10 |
| Fragmentation Grenade+ | Factory-tuned military variant with denser shrapnel spread and wider kill radius. | 2 | Finesse | Far | One Handed | d12+4 |
| Improved Cyber Spur | Enhanced retractable spurs forged from titanium alloy, near undetectable by security scanners. | 2 | Strength | Melee | One Handed | d8+4 |
| Improved Monofilament Whip | A reinforced filament with servo control for higher cutting torque and unmatched lethality. | 2 | Finesse | Very Close | One Handed | d10+4 |
| Improved Shock Baton | Upgraded battery coils deliver chained electrical arcs between multiple nearby targets. | 2 | Agility | Close | One Handed | d8+3 |
| Improved Vibro-Knife | Precision-tuned vibration edge allows for armor penetration and silent, efficient kills. | 2 | Agility | Melee | One Handed | d8+5 |
| Military Assault Rifle | Hardened composite frame with select-fire and tactical uplink for squad-level coordination. | 2 | Strength | Far | Two Handed | d8+6 |
| Scoped Sniper Rifle | Enhanced optics suite allows bullet trajectory correction and real-time target telemetry. | 2 | Finesse | Very Far | Two Handed | d8+6 |
| Smartpistol Mk II | Improved ballistic computer with predictive recoil compensation and infrared tracking. | 2 | Finesse | Far | One Handed | d6+5 |
| Street Sweeper Shotgun | Heavy drum-fed shotgun designed to clear rooms and alleys in seconds. | 2 | Strength | Close | Two Handed | d12+4 |
| Advanced Assault Rifle | Elite-issue firearm capable of sustained fire with minimal barrel drift. | 3 | Strength | Far | Two Handed | d10+8 |
| Advanced SMG | Modular close-combat firearm with smart recoil dampers and ammo tracking. | 3 | Agility | Close | Two Handed | d6+9 |
| Anti-Materiel Sniper | Long-range rail weapon capable of puncturing vehicles, mechs, and even bunkers. | 3 | Finesse | Very Far | Two Handed | d10+8 |
| Cluster Grenade | A multi-charge fragmentation device that detonates across several zones at once. | 3 | Finesse | Far | One Handed | d12+6 |
| Combat Vibro-Blade | Balanced for extended melee, this knife hums with a subsonic pulse designed for battlefield chaos. | 3 | Agility | Melee | One Handed | d10+7 |
| Corporate Mono-Whip | A high-grade monofilament weapon issued to elite corp assassins — silent, perfect, final. | 3 | Finesse | Very Close | One Handed | d12+6 |
| EMP Cascade | A cascading EMP charge that disables all systems across multiple networks simultaneously. | 3 | Finesse | Far | One Handed | d12 |
| Heavy Shock Baton | Industrial security baton capable of stunning cybernetic brutes and armored enforcers alike. | 3 | Strength | Close | One Handed | d10+5 |
| Riot Shotgun | Crowd-control platform launching high-impact kinetic or shock shells to suppress hostiles. | 3 | Strength | Close | Two Handed | d12+8 |
| Smartpistol Elite | High-end model linked directly to neural networks for predictive targeting. | 3 | Finesse | Far | One Handed | d8+6 |
| Titanium Cyber Spurs | Polished titanium spurs with self-cleaning servos and monomolecular precision edges. | 3 | Strength | Melee | One Handed | d10+6 |
| Annihilation Grenade | Compact tactical nuke delivering utter destruction in a small, precise radius. | 4 | Finesse | Far | One Handed | d20 |
| Diamond Cyber Spurs | Mirror-finish diamond-tipped spurs designed for surgical precision and absolute silence. | 4 | Strength | Melee | One Handed | d12+9 |
| EMP Singularity | A massive EMP charge that disables all systems across multiple networks simultaneously within Very Far range | 4 | Finesse | Far | One Handed | d20 |
| Gauss Rifle | Magnetic accelerator weapon firing hyper-velocity projectiles that punch through anything solid. | 4 | Strength | Far | Two Handed | d12+12 |
| Legendary Monofilament Whip | The apex of weaponized filaments, capable of cutting through armor, steel, or reality itself. | 4 | Finesse | Very Close | One Handed | d12+10 |
| Nano Vibro-Blade | A nano-edged weapon that self-sharpens at the molecular level, slicing even through armor plating. | 4 | Agility | Melee | One Handed | d12+9 |
| Orbital Sniper Rifle | A satellite-linked rifle capable of marking and calling down orbital strikes. | 4 | Finesse | Very Far | Two Handed | d12+12 |
| Plasma Shotgun | Fires superheated plasma shells that vaporize targets and ignite the surrounding area. | 4 | Strength | Close | Two Handed | d12+12 |
| Prototype SMG | Experimental gyro-balanced SMG capable of recoil-free sustained bursts. | 4 | Agility | Close | Two Handed | d8+11 |
| Smartpistol Omega | An AI-driven sidearm that learns its wielder’s habits and compensates perfectly in combat. | 4 | Finesse | Far | One Handed | d10+10 |
| Thunder Baton | Electrified shock weapon tuned for area suppression, discharging arcs of blinding light and sound. | 4 | Strength | Close | One Handed | d12+9 |
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