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Weapons

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Name Description Tier Trait Range Burden Damage
Assault Rifle The runner’s staple: reliable, lethal, and adaptable across every corporate warzone on Earth. 1 Strength Far Two Handed d8+3
Cyber Spur A retractable blade hidden in the user’s forearm, perfect for sudden, lethal strikes in close quarters. 1 Strength Melee One Handed d8
EMP Grenade Pulse emitter that fries circuits, drones, and cyberware with a single electromagnetic burst. 1 Finesse Far One Handed d8
Fragmentation Grenade A high-yield fragmentation device scattering lethal shrapnel in every direction. 1 Finesse Far One Handed d12
Heavy Semi-auto pistol

A small, light-weight semi-automatic pistol. Cheap but with only 1 Mod slots

  • Concealable in a jacket / armpit holster

  • Centa cred ($100's)

  • Close range

1 Agility Close One Handed d8
Light Semi-auto pistol

A small, light-weight semi-automatic pistol. Cheap but not high quality

  • Concealable in a pocket

  • -1 to hit

  • Centa cred ($100's)

  • Close range

1 Agility Close One Handed d6
Monofilament Whip A razor-thin filament coil capable of slicing through armor and bone. Deadly, silent, and banned in most civilized zones. 1 Finesse Very Close One Handed d10
Shock Baton A polymer club fitted with a high-voltage capacitor, used by corp security and riot control alike. 1 Strength Close One Handed d8+1
Shotgun Brutal close-range weapon that clears hallways with concussive thunder and devastating scatter. 1 Strength Close Two Handed d10+2
Smartpistol Compact sidearm with digital targeting and auto-adjust systems, favored by professional runners. 1 Finesse Far One Handed d6+2
SMG (Machine Pistol) Lightweight submachine gun optimized for close-quarters burst fire; loud, fast, and unforgiving. 1 Agility Close Two Handed d6+3
Sniper Rifle Precision weapon built for the patient killer — silent, steady, and unerring over long distances. 1 Finesse Very Far Two Handed d8+4
Throwing Knives Balanced steel blades designed for silent takedowns or distraction in the shadows. 1 Agility Close One Handed d6+1
Vibro-Knife A short combat blade that hums at ultrasonic speed, capable of piercing armor with surgical precision. 1 Agility Melee One Handed d8+2
Compact SMG A miniaturized submachine gun favored by covert teams — concealable but vicious in a firefight. 2 Agility Close Two Handed d6+6
EMP Grenade+ Improved electromagnetic charge capable of disabling entire comm grids in seconds. 2 Finesse Far One Handed d10
Fragmentation Grenade+ Factory-tuned military variant with denser shrapnel spread and wider kill radius. 2 Finesse Far One Handed d12+4
Improved Cyber Spur Enhanced retractable spurs forged from titanium alloy, near undetectable by security scanners. 2 Strength Melee One Handed d8+4
Improved Monofilament Whip A reinforced filament with servo control for higher cutting torque and unmatched lethality. 2 Finesse Very Close One Handed d10+4
Improved Shock Baton Upgraded battery coils deliver chained electrical arcs between multiple nearby targets. 2 Agility Close One Handed d8+3
Improved Vibro-Knife Precision-tuned vibration edge allows for armor penetration and silent, efficient kills. 2 Agility Melee One Handed d8+5
Military Assault Rifle Hardened composite frame with select-fire and tactical uplink for squad-level coordination. 2 Strength Far Two Handed d8+6
Scoped Sniper Rifle Enhanced optics suite allows bullet trajectory correction and real-time target telemetry. 2 Finesse Very Far Two Handed d8+6
Smartpistol Mk II Improved ballistic computer with predictive recoil compensation and infrared tracking. 2 Finesse Far One Handed d6+5
Street Sweeper Shotgun Heavy drum-fed shotgun designed to clear rooms and alleys in seconds. 2 Strength Close Two Handed d12+4
Advanced Assault Rifle Elite-issue firearm capable of sustained fire with minimal barrel drift. 3 Strength Far Two Handed d10+8
Advanced SMG Modular close-combat firearm with smart recoil dampers and ammo tracking. 3 Agility Close Two Handed d6+9
Anti-Materiel Sniper Long-range rail weapon capable of puncturing vehicles, mechs, and even bunkers. 3 Finesse Very Far Two Handed d10+8
Cluster Grenade A multi-charge fragmentation device that detonates across several zones at once. 3 Finesse Far One Handed d12+6
Combat Vibro-Blade Balanced for extended melee, this knife hums with a subsonic pulse designed for battlefield chaos. 3 Agility Melee One Handed d10+7
Corporate Mono-Whip A high-grade monofilament weapon issued to elite corp assassins — silent, perfect, final. 3 Finesse Very Close One Handed d12+6
EMP Cascade A cascading EMP charge that disables all systems across multiple networks simultaneously. 3 Finesse Far One Handed d12
Heavy Shock Baton Industrial security baton capable of stunning cybernetic brutes and armored enforcers alike. 3 Strength Close One Handed d10+5
Riot Shotgun Crowd-control platform launching high-impact kinetic or shock shells to suppress hostiles. 3 Strength Close Two Handed d12+8
Smartpistol Elite High-end model linked directly to neural networks for predictive targeting. 3 Finesse Far One Handed d8+6
Titanium Cyber Spurs Polished titanium spurs with self-cleaning servos and monomolecular precision edges. 3 Strength Melee One Handed d10+6
Annihilation Grenade Compact tactical nuke delivering utter destruction in a small, precise radius. 4 Finesse Far One Handed d20
Diamond Cyber Spurs Mirror-finish diamond-tipped spurs designed for surgical precision and absolute silence. 4 Strength Melee One Handed d12+9
EMP Singularity A massive EMP charge that disables all systems across multiple networks simultaneously within Very Far range 4 Finesse Far One Handed d20
Gauss Rifle Magnetic accelerator weapon firing hyper-velocity projectiles that punch through anything solid. 4 Strength Far Two Handed d12+12
Legendary Monofilament Whip The apex of weaponized filaments, capable of cutting through armor, steel, or reality itself. 4 Finesse Very Close One Handed d12+10
Nano Vibro-Blade A nano-edged weapon that self-sharpens at the molecular level, slicing even through armor plating. 4 Agility Melee One Handed d12+9
Orbital Sniper Rifle A satellite-linked rifle capable of marking and calling down orbital strikes. 4 Finesse Very Far Two Handed d12+12
Plasma Shotgun Fires superheated plasma shells that vaporize targets and ignite the surrounding area. 4 Strength Close Two Handed d12+12
Prototype SMG Experimental gyro-balanced SMG capable of recoil-free sustained bursts. 4 Agility Close Two Handed d8+11
Smartpistol Omega An AI-driven sidearm that learns its wielder’s habits and compensates perfectly in combat. 4 Finesse Far One Handed d10+10
Thunder Baton Electrified shock weapon tuned for area suppression, discharging arcs of blinding light and sound. 4 Strength Close One Handed d12+9

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