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Coming through

Coming through

Description

Once per rest, Mark 1 Stress per ICE on a Device you are attempting to Control. Make a Spellcasting (Hacking) roll against each ICE at +2. Any ICE you succeed against are removed from the Device. Raise the System Alert by 1 for each ICE you fail against. You cannot stop rolling until all the ICE have been rolled against.

Actions

  • Coming through
    in one Action, Mark 1 Stress per ICE on a Device you are attempting to Control. Make a Hacking roll against each ICE at +2. Any ICE you succeed against are removed from the Device. Raise the System Alert by 1 for each ICE you fail against. You cannot stop rolling until all the ICE have been rolled against.
  • Coming through
    Once per rest, Mark 1 Stress per ICE on a Device you are attempting to Control. Make a Spellcasting (Hacking) roll against each ICE at +2. Any ICE you succeed against are removed from the Device. Raise the System Alert by 1 for each ICE you fail against. You cannot stop rolling until all the ICE have been rolled against.

features/Class and Subclass Features/Netrunner/Wrecking Ball
UUID: Compendium.cybermancy.system.coming-through