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Disorientation

Disorientation

Description

Spend 2 Hope - all adversaries within Very Close are disoriented and gain -2 Evasion until the GM spends 2 Fear to end the effect.

Actions

  • Disorientation
    Spend 2 Hope - all adversaries within Very Close are disoriented and gain -2 Evasion until the GM spends 2 Fear to end the effect.

features/Class and Subclass Features/Cybermancer/Amplifier
UUID: Compendium.cybermancy.system.disorientation