Disorientation¶
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Description¶
Spend 2 Hope - all adversaries within Very Close are disoriented and gain -2 Evasion until the GM spends 2 Fear to end the effect.
Actions¶
- Disorientation
Spend 2 Hope - all adversaries within Very Close are disoriented and gain -2 Evasion until the GM spends 2 Fear to end the effect.