Interference¶
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Description¶
Spend 3 Hope to disrupt electronics within Close. Set a d4 to a value of 4 and decrement each time you take a Reaction to have one of the following effects:
Actions¶
- Interference
o- Interference
-2 to an enemy’s attack with electronic weapons (which are most weapons in Cybermancy),-2 to Evasion for one drone or device within Close. This effect cannot target a non-synthetic entity or construct (even a cybernetically enhanced one).-2 to a Reaction roll for a creature within Close.