Skip to content

Interference

Interference

Description

Spend 3 Hope to disrupt electronics within Close. Set a d4 to a value of 4 and decrement each time you take a Reaction to have one of the following effects:

  • -2 to an enemy’s attack with electronic weapons (which are most weapons in Cybermancy),
  • -2 to Evasion for one drone or device within Close. This effect cannot target a non-synthetic entity or construct (even a cybernetically enhanced one).
  • -2 to a Reaction roll for a creature within Close.

Actions

  • Interference
    o
  • Interference
    -2 to an enemy’s attack with electronic weapons (which are most weapons in Cybermancy),-2 to Evasion for one drone or device within Close. This effect cannot target a non-synthetic entity or construct (even a cybernetically enhanced one).-2 to a Reaction roll for a creature within Close.

features/Class and Subclass Features/Netrunner
UUID: Compendium.cybermancy.system.interference