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Kick open the front door

Kick open the front door

Description

Spend 1 Hope to gain +4 on your first Control roll against a device if and only if you have not made an Analysis check on it. On a result of:o Succeed with Hope - gain Control (access to all actions) and don’t raise the System alert level.o Succeed with Fear – gain Control (access to all actions) and raise the System alert level 1 step.o Fail with Hope or Fear – don’t gain ontrol and raise the System alert level 2 steps.

Actions

  • Kick open the front door
    o Succeed with Hope - gain Control (access to all actions) and don’t raise the System alert level.o Succeed with Fear – gain Control (access to all actions) and raise the System alert level 1 step.o Fail with Hope or Fear – don’t gain ontrol and raise the System alert level 2 steps.

features/Class and Subclass Features/Netrunner/Wrecking Ball
UUID: Compendium.cybermancy.system.kick-open-the-front-door