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Bodyguard

Bodyguard

Description

Your loyalty is your armor. Your purpose is protection.


You stand between chaos and the one who hired you — a wall of muscle, will, and immaculate reflexes. You’re not just a shield; you’re the counterattack that happens before anyone even realizes they’ve made a mistake.


You read rooms like battlegrounds. You count exits without looking. You memorize heartbeats. The people you protect might never know how close they came to dying — and that’s how you like it.


You don’t protect because you’re paid to. You protect because it gives you meaning. In a city that sells everything, loyalty’s the one currency that still has value — and yours is priceless.


When the bullets start flying, you don’t dive for cover.
You are the cover.

Subclass

Features

  • Protection assignment
    Protection assignmentFoundation:

    At the beginning of a Scene, designate 1 ally as your Primary Focus. If they are within Very Close of you, they get +2 Evasion.
    Mark 1 Stress to change which ally is your focus.

  • Situational awareness
    Situational awarenessFoundation:

    Spend 1 Hope and make an Instinct roll (13). On a success, you are immediately aware if there are any creatures with the Hidden condition within Far (but you don’t know exactly where they are).

  • Get behind me
    Get behind meSpecialization:

    Once per Scene, as a Reaction, when an adversary makes a successful attack on an ally within Close, move immediately to position your token within Melee of your ally and between the adversary and the ally (moving one of them if necessary). The attack is now successful on you instead of your ally.

  • Two foci
    Two fociSpecialization:

    You are able to have 2 allies as your Primary Foci for your Protection assignment feature.

  • Sphere of control
    Sphere of controlMastery:

    When you Spotlight an Action to Attack, you can attack any adversary within Melee of all allies within Very Close of you.

  • Calm in the storm
    Calm in the stormMastery: All allies within Close of you can Spend 1 Hope as a Reaction to grant themselves +2 Evasion.

UUID: Compendium.cybermancy.system.bodyguard subclasses