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Jack of All Trades

Jack of All Trades

Description

You don’t fix machines — you resurrect them.

Every system you touch hums with new life, even if it screams a little first. You see the world as one colossal machine — broken, jury-rigged, and begging for someone reckless enough to open it up and make it better. That someone is you.

You’re a tinkerer, a mechanic, an engineer, and an artist with a soldering iron for a brush. Where others see scrap, you see potential. Where others see warning labels, you see a challenge. The difference between a repair and an upgrade is mostly attitude — and yours is dangerously optimistic.

Your workshop is chaos incarnate: wires draped like vines, half-built drones twitching on the bench, sparks popping like punctuation to your thoughts. Every failure is just a prototype that didn’t know it yet. Every explosion is a lesson in physics — the kind that smells faintly of ozone.

Corporations build things to last. You build things to live. You strip their safeties, rewrite their firmware, and rewire their souls until they remember what freedom feels like.

You don’t specialize. You improvise. And when something breaks again — it’s just the universe giving you another chance to make it stronger.

Subclass

Features

  • Primary Drone upgrade - +1 Mod
    Primary Drone upgrade - +1 ModFoundation:

    Your Primary Drone is versitile! - +1 Mod slot

  • Lethal Combo
    Lethal ComboFoundation:

    Mark 1 StressMark 1 Stress for you and your Primary Drone both to take an action during a Spotlight

  • Primary Drone upgrade - additional upgrade
    Primary Drone upgrade - additional upgradeSpecialization:

    Choose an additional upgrade for your Primary Drone

  • Battle-bonded
    Battle-bondedSpecialization:

    If you and your Primary Drone are within Very Close, as a Reaction Spend 1 Hope to give you both +2 Evasion for 1 adversary’s attack

  • Primary Drone upgrade - dmg threshold and upgrade
    Primary Drone upgrade - dmg threshold and upgradeMastery:

    Your Primary Drone is tougher now - damage thresholds of 9 / 15. Also, choose an additional upgrade for your Primary Drone

  • Joined at the hip
    Joined at the hipMastery:

    One per long rest, if you and your Primary Drone are within Close of each other, when damage from an attack would Mark either of your last Hit Point, you or your Primary Drone can move to the other’s side and Mark the Hit Point instead.


UUID: Compendium.cybermancy.system.jack-of-all-trades subclasses