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Wrecking Ball¶
Description¶
Subtlety is for firewalls that haven’t met you yet. You don’t slip in quietly — you announce your arrival with a digital detonation and a smile. You love the sound of collapsing servers, the flicker of dying security feeds, the panic in a sysadmin’s voice when their screen goes black. Some Netrunners whisper through the grid like ghosts; you come through like a riot. You want them to know who hit them — to feel the tremor of your signature tearing through their systems, to understand that resistance was never an option. You want the enemy to know that you have them by the short hairs and you love to look them deeply and lovingly in the eyes while you pull! To you, hacking isn’t theft — it’s performance art. Get in fast, break everything worth breaking, grab the payload, and vanish before the smoke clears. The infiltrators can have their subtlety. You’re here to make legends — and sometimes, enemies.
Features¶

Kick open the front door — Foundation: Spend 1 Hope to gain +4 on your first Control roll against a device if and only if you have not made an Analysis check on it. On a result of:o Succeed with Hope - gain Control (access to all actions) and don’t raise the System alert level.o Succeed with Fear – gain Control (access to all actions) and raise the System alert level 1 step.o Fail with Hope or Fear – don’t gain ontrol and raise the System alert level 2 steps.
Boom baby — Specialization:Detonate any Device you Control within Very Far. All targets within Very Close of the targeted Device must make a Reaction Roll (13). Targets who fail take d8+2 physical damage using your Proficiency. Targets who succeed take half damage.
@Template[type:emanation|range:vc]
Coming through — Specialization:Once per rest, Mark 1 Stress per ICE on a Device you are attempting to Control. Make a Spellcasting (Hacking) roll against each ICE at +2. Any ICE you succeed against are removed from the Device. Raise the System Alert by 1 for each ICE you fail against. You cannot stop rolling until all the ICE have been rolled against.

Digital wasteland — Mastery:You are on fire and a little out of control.
Once per long rest, Mark 2 Stress and Spend 2 Hope to start a counter at your Tier level (Tier 1: d4, Tier 2: d6, Tier 3: d8, Tier 4: d10). While that counter is in effect:- +6 on all Control rolls
- You cannot make Analyze or Infiltration rolls
- +d6 on all damage effects